By Daniel Y. Yokomiso (daniel_yokomiso@hotmail.com) for the ________ bloodline
System: Requires a Manipulation + Acting roll (difficulty of the target's 11-Intelligence). With one success only one word can be transmitted, but with five successes the "________" can say a couple of long sentences to the target. Each success requires a full turn of gestures.
System: Requires a Manipulation + Acting roll (difficulty equals the target's Willpower). Just one success is needed, but several successes increases the trick's intensity.
Some common tricks are: creating an invisible wall which lasts for one hit; filling an invisible bucket with invisible water and throwing it; creating an invisible banana, eating it and dropping the peel to make a target slip; creating an invisible chair and hitting your opponent with it.
System: Roll Willpower versus a difficult of the target's Willpower. The effect lasts for a length of time based on the number of successes rolled. It cost two points of Willpower. You also can remove the curse from someone by spending two points of Willpower.
Successes | Duration |
Botch | Target now is permanently immune to Mimefy |
1 | One scene |
2 | One night |
3 | One week |
4 | One month |
5 | One year |
6+ | Permanent |
System: By rolling Manipulation + Acting (difficult 6), the "________" can create a powerful invisible wind. He must make the "walking against the wind" mime. Each success allows him to affect one single target. Anyone that feels the wind must roll Strength + Athletics (difficult 8) and get three successes to walk against the wind. If target botches, he will be carried by the wind. It costs one Willpower point and lasts until the "________" ends his "walking against the wind" mime. If the "________" botches, only he will be affected by the wind.
System: You must roll Willpower versus a difficulty of the target's Willpower. The power lasts for a length of time based on the number of successes rolled. Each Willpower point spent during the creation of the box gives it two soak levels, and someone trying to break it must have a Strength + Potence pool equal to its total soak pool. If the target was "Mimefied", the difficult of the roll gets a -2 modifier.
Successes | Duration |
Botch | You are in an invisible box for the remainder of the scene |
1 | One turn |
2 | One scene |
3 | One night |
4 | One week |
5 | One month |
6+ | One year |