By Nathan Graham
This kith is very rare, and some fae speculate that they are the result of a Sidhe reborn as a commoner. They are not really nobility, as acknowledged by the Sidhe, but it is said that they were once a Noble House unto themselves. Most Actaeons have gained at least knighthood, if at all possible; they have little interest in holding land or territory, except on a very practical level.
Like Satyrs, these Kith are passionate and wild. Unlike their commoner cousins, however, the Actaeons' passions are regal and noble, their wildness not that of drunken reveling but rather of a nature unrestrained by society. They are likely to go on drunken bouts of depression, or violent flashes of rage, but have a powerful sense of dignity and pride, and will not compromise those aspects. To a Seelie Actaeon, honor is everything. They will die for the lands they protect, or the vows they have sworn. An Unseelie (sometimes called a Periton) violates codes of honor for sheer perverse pleasure, but will still act with dignity and pride.
The curse of the Satyrs is a twofold curse for the Actaeons. They strive always for balance, for harmony, but their wild natures ever deny them this peace. They often are found among their Satyr brethren, where they are acepted, if not understood. There, they play the role of the somber elder brother, advising and protecting. Their arrogance has won them little love from the Satyrfolk, but they are, after all, of a Kith. The loyalty that binds all Satyrs binds them as well, and even the worst Unseelie will never betray that bond.
Wilders: Wilders are more easily distinguished from the Satyrs, with the budding horns of a stag rising from the crowns of their brows, usually with only about two or three points. They have the innocent nobility of a prince -- as though they know no other life than one of command and freedom.
Grumps: Actaeon grumps are rarely seen, as they often become recluses and hermits. The few Actaeons that make it to grumpdom have usually attained some measure of balance between banality and glamour -- and thus some measure of peace. They are loathe to endanger any peace they have attained by subjecting themselves to the mortal world. They will sometimes give aid to those who truly need it, in the form of shelter or sustenance. They have the air of the noble savage, and the horns crowning their heads are magnificent and broad.
Noble Beauty: Actaeons gain +1 to Appearance, even if this takes the Trait above 5.
Eshu: They have the wisdom of travel, but the shrewdness of thieves.
Nockers: Twisted hearts, twisted faces.
Pooka: They know well the heart of the wilderness. But they take nothing seriously...
Redcaps: Enemies. They think they will always be the predators, but in the wild, tables often turn.
Satyrs: Our beloved cousins, our merry-making kin who try to bear our burdens.
Sidhe: Old nobility, to be sure, but where are their kingdoms now? We have warned them against forsaking the wild heart. It is their choice to listen, or not to.
Sluagh: Vile, slinking, honorless goblins. We will guard our lands against them always.
Trolls: They have honor; thus they will be treated honorably. They are loyal; thus they shall be trusted no further than those they serve.