Power Points: 3
Description: The fighter makes a short jump towards the opponent, slamming his fist or elbow down upon his head with his mass and momentum backing the blow up.
System: The fighter can jump up to 2 hexes towards the opponent. Any target damaged by the Widowmaker suffers a knockdown. This is an aerial maneuver, but cannot hurt someone doing an aerial maneuver.
Cost: None
Initiative: -3
Accuracy: -2
Damage: +4
Move :2 max
Power Points: 2
Description: The fighter chomps down on the limb she wishes to weaken, and then tears the muscles and ligaments from their connecting tissue.
System: A successful roll inflicts damage and causes the target to suffer a -1 penalty on both Strength and Dexterity until the wound is healed. This attack inflicts Killing Damage. This attack can be performed multiple times against the same opponent, making their attacks useless.
Cost: 1 WillPower
Initiative: -1
Accuracy: -1
Damage: +1
Move: One
Power Points: 4
Description: The fighter brings one or both of her elbows or forearms down on the opponent, using the force of the blow to thrust her knee into the opponent's face, or the opponent's face into her knee. This attack usually comes as a surprise in close combat and is surprisingly fast.
System: This attack does 2 damage checks, one for the forearm smash and one for the knee.
Cost: None
Initiative: +1
Accuracy: -1
Damage: +2
Move: -2
Power Points: 1
Useable with: Knives, Nunchuku
Description: With a flash of speed and skill, the combatant strikes twice with her small blade
System: Roll damage twice using the modifiers below
Cost: None
Initiative: +0
Accuracy: -1
Damage: +0
Move: +0
Power Points: 1
Useable with: Knives, Nunchuku
Description: With a flash of speed and skill, the combatant strikes thrice with her small blade.
System: Roll damage three times using the modifiers below.
Cost: None
Initiative: +0
Accuracy: -1
Damage: +0
Move: +0
Power Points: 4
Useable with: Axes & Picks, Clubs, Fist-Loads, Staff
Description: The combatant makes a short jump towards the opponent, raising the weapon overhead. Gravity and the mass of the fighter propel the attacker's weapon down onto the target. Although hard to plan out successfully (slow), when it connects it often ends a fight.
System: The fighter may jump up to 2 hexes towards the opponent. Any target damaged by the Widowmaker suffers a knockdown. Aerial opponents cannot be hurt by this attack. The Widowmaker is an Aerial maneuver
Cost: None
Initiative: -3
Accuracy: -2
Damage: +5
Move: 2 max
Power Points: 3
Description: The fighter slashes his claws into parts of the vampiric body that are used to contain blood; the victim not only is damaged by the attack, but she also loses blood in a spectacular spray unusual for a kindred in combat.
System: In addition to the killing damage inflicted, any kindred target damaged by this attack loses one blood point for every 2 damage successes.
Cost: None
Initiative: +0
Accuracy: -2
Damage: +1
Move: +0
PowerPpoints: 2
Description: The fighter lashes out with her claws, slashing through the fur of an opponent and peeling off layer after layer of protective hide. This attack not only inflicts great damage, but shreds the opponent's defenses.
System: In addition to the (aggravated) killing damage inflicted by this blow, it shreds through body armor (including garou fur, Zulo form carapace, hide of the Wyrm, etc). For every 2 damage done before soak, the opponent loses one die from subsequent soak rolls until he either heals (in the case of natural armor such as fur) or gets a new set of armor.
Cost: 1 Willpower / Rage
Initiative: +0
Accuracy: -2
Damage: +1
Move: +0
Other characters that can learn the quasi-discipline of flight are modern Gargoyles (recommended) as well as Tzimisce with Chiropteran Marauder (Vicissitude 6) and some of the victims/beneficiaries of Biothaumaturgic Experimentation (Dirty Secrets of the Black Hand).
Power Points: 4
Description: The gargoyle starts on the ground and leaps at its opponent, using its wings for a higher jump and thus coming down with more force. This is much like a Flying Shoulder Slam but moves further and hits harder because the gargoyle uses its wings to propel itself into its target.
System: This is an Aerial maneuver that causes Knockdown
Cost: 1 Blood
Initiative: -3
Accuracy: -1
Damage: +4
Move: +0 +flight
Power Points: 1
Useable with: Any
Description: Diving out of the air, the Gargoyle swoops past its opponent, slashing with a weapon or striking with a fist.
System: This is a normal attack, with weapon or bare hands, that inflicts extra damage equal to the Gargoyle's Flight level. This maneuver must be bought once for barehanded attacks, once for weapons.
Cost: None
Initiative: +1
Accuracy: +0
Damage: +0 +flight
Move: +0 +flight
Power Points: 2
Useable with: Spears
Description: The point of this attack is to impale the target with the weapon and leave it imbedded within, severely hampering the opponent's ability to continue fighting.
System: If the attack deals damage the impaling weapon is driven through the target's body. The target takes an automatic -2 on all die pools until the weapon haft is either broken off or removed (if the weapon is taken out, the victim takes another health level of damage, unsoakable).
Cost: None
Initiative: +1
Accuracy: -1
Damage: +flight
Move: -1 +flight
Power Points: 2
Description: The gargoyle flies in low over the battlefield and aims his talons at peoples' heads.
System: If used against a mounted opponent, the target must get as many successes in a Dex + ride roll as the gargoyle got in the attack roll or be dismounted.
Cost: none
Initiative: +1
Accuracy: +0
Damage: +0 +flight
Move: +1 +flight