By Peloquin (ka.vanadis@karlskrona.mail.telia.com), revised by Brett Anderson (andersonb@mindspring.com)
But among the Adephi warriors and mages were also three score legions who had refused to take sides, neither rebelling against The Word, nor slaying the Lost Ones.
They were also cast out. But not to Hell, no.
That would have been too easy a punishment for them. Instead, they were doomed to live among the mortals, watching the slow corruption of a pure world by the hands of The Vermii.
Always different. Odd. Exiled.
But slowly the seeds of hope were sown. Why just take the punishment lying down, some said. Why not organize, fight for a better world, and join the greater cause? That way, maybe one day The Word would forgive them, and return their high seats in the Silver City. And the Adephi Society was created.
If you think you saw someone leap off a roof with great white wings from his back, you did. They are here. They never left.
The Adephi can fly. With a little concentration (roll Willpower, diff: 5) huge white wings grow out of their backs, and they can fly at speeds of up to 80 mph. The wings are always white, though some have taken for a habit of coloring them other hues, such as black, red, gold or blue, just for fun. Yes, they use ordinary hair coloring stuff even though they're feathers. And the wings do not rip their clothes or anything, as they are not physical in that meaning.
The Adephi also have nine main powers: Holy Vision, Might of the Word, Ethereal Voices, Healing, Geas and Rapport, Movement, Guardianship and Stealth. An angel may begin with one of these powers and later learn more as they progress in Divinity.
System: Roll Willpower and sacrifice all but one Willpower point. A botch means you just lie there moaning for a while, seeing nothing.
Successes | Vision |
1 | You see vague, hazy images a day in the future. |
2 | You see clearly a week into the future, but the images are stiff and unmoving, like a slide show. |
3 | You can see a month into the future like an edited movie. |
4 | You can see a full year into the future. |
5 | You can see ten years into the future. |
6 | You can see a century into the future, but because every incident is painfully jammed into your head at once, you lose three health levels. |
7 | You know when Armageddon will occur and you lose five health levels. |
This power is only available to Magelords, and the ST should decide if a player is to have it.
Successes | Degree of want | Duration |
1 | Trivial (Pick up something from the store) | 1 hour |
2 | Minor errand (Do the laundry) | 2 hours |
3 | Minor errand (Small cash "loan") | 3 hours |
4 | Normal errand (Borrow a car) | 1 day |
5 | Fairly large favor (Large (for person under Geas) cash loan) | 2 days |
6 | Large favor (Cover up crime, violation of ones conscience) | 1 week |
7 | Huge favor (Assist in a crime as accessory) | 2 weeks |
8 | "Forget the law" | Month |
9 | Who do I have to kill? | 6 Months |
10 | What blood bond? | 1 Year |
After he first detects a need he must offer to fulfill it for the person. Note the level of the need is based on the target's abilities. Raising $100 is very small for the CEO of a company but fairly large for a ten-year-old child. If he fulfills his end of the bargain then he is able to Geas the target at the same level at a later time. He does not need to declare a Geas at that time; in fact there is no time limit on the storage of Geases. The favors can be parceled out at any level up to the maximum owed. For example, one Geas owed at level five could become two favors, one at level three and the other at level two. Also he can offer to Geas himself in return for a favor at that time. He would then owe the person a Geas, which He must fulfill and can not resist.
When he first requests a return favor from a person that person may refuse by a Willpower roll with more successes then the favor's original level was. Vampires, mages and shape changers may use Willpower points for automatic successes (one point = one success), but may still roll the number of dice equal to Willpower. Therefore a vampire with Willpower of 6 may get 12 successes to resist at the most (6 from Willpower and 6 more possible from rolls).
If the person fails his roll then time wears away at her. The time limits are above by level of the requested favor. For each additional "level" that the Adephi adds to the Geas he can decrease the time by 2 levels. For every time increment that goes by without the completion of the Geas the target loses one point from one of her physical attributes at random. If any score falls below 1 the target slips into a coma, after the next time increment the target dies. While the target is in coma she is allowed another Willpower roll. If she succeeds in this roll or dies the Adephi will know. He is also able to speed up the time increments. For every extra level he puts into the Geas from what was originally owed, the time is one level lower. For example, He is owed a 7th level favor from Joan, He requests a level 5 favor from her but uses up the remaining 2 levels so that Joan must work faster. So now Joan must complete the Geas in 3 hours or she begins to feel the affects. An Adephi is able to track anyone who owes him a Geas. He rolls Perception + the remaining level of the Geas owed. If he succeeds then he will have an idea where the person is. The number of successes will result in more precise idea of the subject's whereabouts. 4 or more successes will tell exactly where the subject is. Note: this is an instantaneous sense, it reveals the location of the target at that moment, not a continuous idea of where all the subjects are.
* | The character can locate the quickest way to get to a place that he has been to before. |
** | The character can fly or run faster than normal. She rolls Stamina + Movement. For each success she can travel 5 miles per hour faster on foot or 10 mph faster flying. |
*** | The character is able to "Blink" or make short range Teleports. The angel roles Dex + Movement, the number of successes equals 15' each. |
**** | The character can bring someone along with him. He rolls Str + Movement. Each success allows one person or and extra 200 lbs. to come along. |
***** | The character can now teleport. The distance is measured in miles. She rolls Willpower. For each success she can travel up to 50 miles. She can also expend Willpower for an automatic success, 1 point equals an additional 2 successes, before the roll. |
****** | This is the same as level five of this power, except that the angel can send someone without going himself. The angel must be within 10 feet and able to see the target. The mechanics are otherwise the same as the previous level. |
* | The angel can "attune" herself to a particular individual. The angel must touch the subject for only a moment. She rolls Perception + Empathy and uses a Faith point. The angel can attune herself to as many people as she has points in Divinity. The attunement lasts for 3 days, but can be renewed at anytime. If the angel harms the person in anyway the attunement automatically breaks and can not be renewed for a week. |
** | The angel can become invisible. This only works when the angel is within 20' of the attuned subject. The power is put into effect by Wits + Stealth and expends a faith point. If the angel takes any violent action he immediately appears unless it is in the direct defense of the attuned subject. In which case he must make a Willpower roll against Difficulty 6. There is no duration on this power except the presence of the attuned person. He can only be touched if he is trying to touch something himself. |
**** | The angel has an equivalent of danger sense in regard to the subject of the attunement. |
**** | The angel can read the mind of the attuned. She rolls Perception + Empathy. The number of successes indicates how deeply the angel can probe. |
***** | The angel can make "suggestions" to the attuned. The angel just says the words and rolls Manipulation + Empathy. The number of successes indicates the speed of compliance and how radical of a suggestion the subject would listen to. At least 5 successes would be required for the subject to go against her nature. It requires one point of Willpower point. |
****** | The angel now has a glimpse of the attuned's destiny. Everyone has one, but some are better than others. Initially, the angel uses 3 points of Faith and a Willpower point. This gives them the overview for the person. It is general and sometimes vague. The angel can answer specific questions about the person's destiny at a point of Faith. These questions are normally used to help guide the person toward his destiny. Typical questions normally are used to answer morally or situationally ambiguous decisions for the person. Things like what job or major to take or whether or not to pursue a relationship with someone, or whether or not something is worth fighting over. |
Healer: These angels try to heal the pain in the world. They understand love like no other being in the universe. They will always strive for a nonviolent resolution except with those who are considered beyond help (e.g., demons, Fomori, Souleaters, vampires who succumb to the Beast). If they kill a mortal with a humanity score of 7+ they lose all of their Willpower. However they gain one point of Faith and 2 points of Willpower for each level of damage that they heal!
Politician: These angels are looking for the peaceful resolution to every conflict. This doesn't mean that they are nice though. They can be as cutthroat as any warrior, but they are just so nice about it.
Abilities: 20/12/8
Willpower: Starting 4
Backgrounds: 12 (they're old)
Faith: Maximum available for your Divinity, which starts out as 1.
Powers: One major power with 2 points.
Merits and Flaws: The Adephi may not have any Flaw that makes their appearances ugly, as their ethereal physiques doesn't allow for the marring of their beauty.
* | Student: You know there was a war in Heaven and that the old religions have certain specks of truth in them. |
** | College: You know why the demons want human souls, and who the Devil really is. |
*** | Graduate: You know the true nature of the Awakened beings in the World of Darkness. |
**** | Professor: You have knowledge of the Great Answer (No, it isn't 42...) |
***** | Magelord: There is nothing in the Multiverse you don't know about. |
Possessed by: Magelords, The Word, Initiated humans, a few Initiated Awakened.
Specialties: The Triat, The Eternal War, and the Multiverse, Awakened Beings (as per race)
* | You have the leather undergarments from your old suit of armor, giving you +1 armor. |
** | You have your old shield, giving you +2 armor without any penalty other than the fact that you cannot use the arm you wear it on for anything other than protection. |
*** | You have the sword. Diff: 7 Damage: Str+4, all Aggravated and an additional +2 Aggravated on Baali, Wyrmspawn, and the like. The sword also burns with a bright, white flame. It can be activated by expending a point of Faith. |
**** | You have the chainmail suit for wearing underneath the armor. +5 Armor. No penalties. |
***** | You have the full suit of armor, with shiny helm and breastplate, leg protectors, and all the other stuff that are included in a suit of armor. +7 Armor, no penalties. |
The armor of the Adephi looks quite impressive, as it shines like silver but gives better protection than a suit of titanium. The design is often very simple, sleek, streamlined, but protective enough to cover the whole body. The helm is also simple, as it is basically just a pointy, bell shaped, slightly Asian design, with chainmail hanging as a face guard, and with a thick plume from the top of the helm. The plume? Hey, it's whatever color the Adephi wants, although black is never used by Magelords.
* | Neonate |
** | Disciple |
*** | Brother |
**** | Archangel |
***** | Archangel of (insert Path: War, Freedom, Love or Redemption) |
You have never given over your form to be reborn as a mortal. You are limited to 2 points Empathy, you must pay one more freebie or one more experience point per level to purchase Compassion or points on the Path Redemption . You automatically gain 2 points Awareness, and you have 5 extra Knowledges.
You believe humanity is basically good, and are able to understand their failings. You have a -1 modifier to difficulties on Hope rolls.
You have seen the world and have little faith in it. All Hope roll difficulties are increased by two.
You have just discovered, after a human life of approximately 20 years, that you are an Angel. You have an intuitive understanding of many things, but lack more complicated details. You know other Supernaturals exist, but little about them. You may take no knowledges relating to the supernatural.
There are some ways of regaining Temporary Divinity. First, you 'reload' it by meditating for a while (roll Intelligence + Willpower, Diff: 6). Secondly, by performing acts associated with your archetype.
Faith can be transferred from the angel to another being at a touch. All they have to do is expend a temporary faith point. This works like Faith and fades at a point a day or a point for every humanity "sin" roll immediately in addition to the daily loses. If faith is shared on 3 separate occasions with someone who is not an angel it works like a blood bond, although it would be called a "soul link" or "awe." It does not warp the person and their morals as much (at least among the righteous) but the power is about the same. A supernatural could refuse the faith before it is given to them, and would need to do so every time, on a contested Willpower roll against the angel. Few angels would do this, except the Warriors. If it is shared 3 times between angels then the affects are a little different. It is much more like the Vinculum. This is one way that angels say hello and goodbye to other known angels, another time is right before going into battle.
Level | Power |
* | The angel can ward off vampires by brandishing a holy symbol or uttering prayers. The angel rolls Faith against a difficulty equal to the vampires Willpower. The number of successes indicates the number of steps backward the vampire is forced to take. If no successes are scored then the vampire does not need retreat but can not advance. If the angel botches then the vampire can approach unhindered. If the angel is able to touch the vampire while praying or with a holy symbol then the vampire takes one point of aggravated damage for each success. |
** | The angel can resist Dominate by expending a point of Willpower. |
*** | The angel can now sense the presence of evil and the unnatural. The angel need not be trying to locate the evil, but must be in a quiet place and undistracted by anyone. The angel will be unable to precisely determine what she is sensing only that something evil is near. |
**** | The angel can now gain another power. In fact, he gains the first point free at this level of Faith. |
***** | The angel is unaffected by disciplines such as Presence or Obfuscate. |
****** | The angel is so pure and holy that she can fill a vampire or any being with a humanity of 4 or less with self-loathing, disgust, terror, and even physical pain. Any such creature hearing the angel pray, preach, or recite psalms or being touched by the person, may be forced to flee immediately by any available means. A being who is unable to flee is reduced to a gibbering wreck, flailing on the floor and screaming, sobbing or begging forgiveness. To avoid fleeing, the being must either expend one Willpower point per turn or make a Stamina roll each turn (difficulty 5+ Intelligence). That's right the higher the being's intelligence the harder it is, because the more torture and guilty she will feel. |
******* | The angel gains a third power at first level. |
******** | The angel can project light from his very being. The light goes out to a radius equal to 5 times the angel's Willpower. Although it can illuminate further. This light affects people based on the target's humanity score (Path/Via/Road scores are not the same except Heaven. The path score counts as half, round up, for dealing with this power). |
********* | Two things happen at this level. First the angel gains a fourth power at level one. Secondly, the angel can hear peoples prayers. If they are sincere and prayed within 100' feet of him, they are accessible. The angel must be relatively undistracted at that moment. Upon hearing the prayer he is under no compulsion to fulfill the prayer, but refills his temporary faith or Willpower if he does. Angels would see it as impolite to talk about someone's prayers to God, but he can and will discuss them with other angels or people with True Faith if it is necessary. |
********** | The angel can see into the very soul of any being a see the heights and depths to which their lives could take them. She would also be able to turn any being into a nonsupernatural version of itself. In other words, vampires become mortal, mummies can die the final death, wraiths gain Transcendence or OblivionŠ It has no effect on mages strangely enough. |
They believe (correctly, although simply) that they were cast out of Heaven for failing to fight and they now make up for that error. They believe that by this behavior they will be readmitted into Heaven. They look down on other Paths as weak and misguided. They seek to teach by example. When they deal with anyone who breaks the Law or acts immorally in their presence they will seek to punish the sinner. They will not punish worse than the offense, but they can still get brutal in their definition of just reward. When dealing with someone with humanity of 8+ they will act superior around them and try to keep them straight. When around a being who has True Faith they will consider that person a "lesser among equals" unless it is an angel of higher status.
When these angels destroy a being of humanity 5 or lower they regain one point of Temporary Divinity.
Ethics of the Path
Hierarchy of Sins
Rating | Minimum wrongdoing |
10 | Fail to punish a sinner who commits an act against God. |
9 | Disobey a superior. |
8 | Break your word. |
7 | Behave disrespectfully to a good being (Humanity of 9+). |
6 | Fail to save an innocent though it puts you in danger. |
5 | Fail to speak out against sin. |
4 | Fail to correct false doctrine spoken in your presence, even though it may cause a "scene." |
3 | Fail to save an innocent though it puts you in mild danger. |
2 | Break one of the Ten Commandments. |
1 | Kill an innocent (child or person with humanity of 8+). |
Rating | Minimum wrongdoing |
10 | Ever harming a human when it is not in his best interest, or ever punishing a human beyond informing him of his error. |
9 | Ever slightly hurting a human who is at no fault (allowing her to suffer minimal physical damage, be badly frightened, etc.) |
8 | Ignoring a human in peril at very great risk to yourself. |
7 | Ignoring a mortal in great danger when your own life could easily be lost. |
6 | Ever allowing your Wrath to control you. |
5 | Letting your personal feelings cause you to be more brutal than necessary. |
4 | Hurting an innocent when it could easily be avoided. |
3 | Allowing a mortal to suffer unjustly when stopping it would require only minor inconvenience or minimal danger. |
2 | Hurting a mortal out of greed. |
1 | Killing a human unjustly. |
They feel that people need a purpose in life, but that it should be their own decision as what it is. They are the champions of the oppressed and powerless. They believe that God is right, but that redemption is better than automation. God created Free Will for a reason and the reason was so that a person could freely devote themselves to Him.
Ethics of the Path
Hierarchy of Sins
Rating | Minimum wrongdoing |
10 | Allowing yourself to be controlled, when preventing it would mean a great threat to your life. |
9 | Allowing a human to be controlled when doing otherwise would be threatening to your life. |
8 | Refusing to destroy any regime that restricts the rights of a person to privacy, personal decision, or freedom of expression. |
7 | Refusing to breakdown repressive social structures. |
6 | Preventing someone else from performing a self-destructive act. |
5 | Refusing to use personal resources to secure freedom. |
4 | Gaining profit from any enterprise or organization that oppresses others. |
3 | Killing anyone for any purpose but protecting yourself or someone else, maintaining the Balance, or securing freedom. |
2 | Actively restraining freedom. |
1 | Using others to benefit yourself or your ends. |
They believe that as they approach their goal Eden will reopen and then begin to expand and grow, until it covers the entire planet. So they are always on the lookout for the return of Paradise on Earth.
These angels recover Divinity by talking with someone about morality for more than 1 hour (1 point), baptizing someone (3 points), and attending a True Church Service (2 points).
Ethics of the Path
Rating | Minimum wrongdoing |
10 | Miss a QT. |
9 | Don't share your faith for two days in a row. |
8 | Kill a mortal of humanity 7+. |
7 | Fall into the same sin for more then 2 hours a day, even one day. |
6 | Kill a mortal of humanity 6-4. |
5 | Break on of the Commandments. |
4 | Violate a verse in the D-ship study. |
3 | Kill a mortal of Humanity of 3 or lower. |
2 | Fail to share with someone who appears interested. |
1 | Allow someone to leave the church without doing everything short of physically stopping them. |
Rating | Faith Pool | Maximum expenditure* | Score maximum | Requirements** |
1 | 2 | 1 | 6 | Promotion from an angel of higher rank. |
2 | 3 | 1 | 6 | Promotion from an angel of higher rank. Have a status of 1-2 |
3 | 4 | 1 | 6 | Promotion from an angel of higher rank. |
4 | 6 | 1 | 6 | Promotion from an angel of higher rank. Have a status 2-3. |
5 | 8 | 1 | 7 | Promotion from an angel of higher rank. Complete a quest of moderate difficulty. |
6 | 10 | 2 | 7 | Promotion from an angel of higher rank. Have a status of 3-4. |
7 | 12 | 3 | 8 | Promotion from an angel of higher rank. Search out and destroy a group of 4 or more individuals who are true diabolists. |
8 | 16 | 5 | 8 | Promotion from an angel of higher rank. Have status of 4. |
9 | 18 | 8 | 9 | Promotion from an angel of higher rank. Have a status of 4 (increased immediately to 5 upon promotion, have the XP ready!). |
10 | 20 | 10 | 10 | Promotion from at least 3 angels of rank 9 or 6 of rank 8. There is only one angel of this rank at any given time for each of the Divine Paths. He is able to "suggest" who he would like to take over his place, but the three angels of highest status after him truly decide. Have a status of 5. Complete a great quest/task at rank 9, this would be something monumental like stopping a World War or destroy a 4th generation Baali and his 20 5th generation retainers. |
*Per turn.
**All questions must be met after ones last promotion. Also, experience must be used to raise this core. This accounts for the time spent searchine ones soul.
They begin with a nature and demeanor like any other character in WoD; it is not until they surrender to their Word that they change it. Her old nature no longer impacts her in any way in terms of recovering Faith and Will, but the angel's personality will influence what Word she takes and therefore they are often similar.
After the angel has received a Word her powers will begin to take on a nature of the Word, almost as a trademark. She is also able to develop a new power which directly affects her Word, the experience cost is normal for the angel, but if another tries to learn it from her it cost an extra 50% from normal.