Aeolian
By Sean Thurston (uz573@freenet.victoria.bc.ca)
Description
This discipline came from who knows where (ie, the lofty aeries of my mind). There are no known clans or bloodlines to which it is inherent.
* Sense the Wind
You develop a keen sense of winds, currents, and air masses. This sense helps you identify hazards and adjust your flight accordingly at higher levels.
** Eyes of the Bat
Like the Ars Magica spell, technically misnamed. No energy is emitted. You can sense where something is and where it is not, as though it were an immediate, tactile sense. It negates penalties for blindfighting. One blood point for one scene.
*** Patagia
Similar to the merit of the Nosferatu, for one blood point, folds of skin form between your arms and legs, allowing you to glide.
**** Wings
For one blood point, taking three turns, wings sprout from your back. The shape, colour, and any related imagery of the wings depends on the individual in question. There have been bat-like wings, butterfly wings, Swan-like wings, and so on. Each conveys the same benefits: flight, and one additional health level, as the body changes size slightly. Dex + Ath or Dex + Flying or Wits + Flying as appropriate to maneuver. You may hover, and and any attacks you make have a +2 difficulty.
***** Gift of Wings
You may spend blood and induce the growth of wings in another person, mortal, Kindred, Garou or other.
****** Wings of Aether
At this and higher levels, you may breach the astral/umbral barriers and sail physically into those realms. You must have grown wings before you may use this power. To breach the gauntlet or enter the astral plane, roll WP vs gauntlet or 6, or other as GM/ST deems fit.
****** Wings Beyond Wings
Once the character has grown wings, he may try to breach reality barriers. Roll WP vs 8 or higher. Your ST/GM will likely have to be on his toes to decide where you can go, how long it will take, what you will find once you get there, and whether or not you can survive. Note that there are exceptional dangers in traveling, even to the near umbra and astral planes. Cross dimensional journeys should not be undertaken lightly. Also, at this level, you may take others with you, either to the Umbra, Astral Plane, or Other Realm of Existence. This will cost an additional blood point per person.