By By Mark Antill (mantill@geocities.com) for Bloodline Book Ahrimane
Description: By combining her limited shapeshifting powers of Protean with her ability to call on the powers of the animal spirits the Ahrimane may ask the spirits to control her shapeshifting. This enables the Ahrimane to grow a fully functional animal feature such as a tail, fins or wings.
System: The Ahrimane must spend a blood point and roll Stamina + Animal Ken, difficulty 7. The transformation takes one turn and will last for the rest of the scene. The abilities transferred by the power will depend on what feature the Ahrimane grows.
Description: This power lets the Ahrimane peer through the Gauntlet, the barrier that separates the physical world from the spiritual one.
System: The Ahrimane rolls Perception + Occult, difficulty the local Gauntlet. The more successes she scores, the more clearly she may see into the Umbra. While doing this, she cannot see into the real world.
Description: This power is a more advanced form of the Sign of the Beast. With greater knowledge of shapeshifting the Ahrimane can now call upon an animal spirit and assume its form.
System: The Ahrimane must roll Stamina + Animal Ken, difficulty 7. The transformation costs 1 blood point and takes three turns, or the Ahrimane can spend 3 blood and transform in one turn. The powers and attribute changes will depend on the animal whose shape she assumes. The size of the animal cannot be smaller than a rodent, or larger than a buffalo.