By Sir James (siven_del@hotmail.com)
I would like to thank 'The Hippie' (Jerricho) for coming up with the basis for the first entry. And Weid, Dave, and John-John for helping me finalize it.
Mettle: You gain an additional wound level, and ignore all wound penalties (you are not out of play until torpor or final death).
Resilience: No change.
Aegis: You may permanently burn 3 physical traits or one Willpower trait in order to avoid destruction (same as old rules). And/or, you may choose to temporarily expend 3 endurance related traits (see above) in order to ignore one wound just taken. The traits must be spent when the damage is inflicted. If you wish to remove two wounds (ie: from Puissance) at once, then 6 endurance related traits must be spent. (Note: You can not burn three traits, spend a blood to renew them, then burn them again to ignore two wounds at once.)
Mettle: You gain an additional wound level, and ignore all wound penalties (you are not out of play until torpor or Final Death).
Resilience: No change.
Aegis: When bidding an endurance related trait (see above) you win all ties, and take one less wound level per hit. In the event that your opponent has Puissance, ties are resolved normally. The biggest advantage of this discipline is that the owner of it does not have to burn into Celerity in order to continue using it. (Note: The usage of this discipline does not allow you to cause any damage.)
Mettle: No change.
Resilience: No change.
Aegis: You gain two extra Physical Traits: Resilient x2 (which can exceed generational limits), and another 'Healthy' wound level. The character also takes one less damage from fire and sunlight.