By Jamie Fickes (jlf44783@marauder.millersv.edu)
They were blamed for poisoning the weak and evil, ruthlessly. They delighted in the darkness and punished the wicked with a fervor and a nobility that the sluagh began to lose.
During the Shattering, the sidhe returned to Arcadia and the Alven retreated to the secret mounds where they crafted their magicks. As the sidhe retreated, the Alven sought to follow them and stop them from abandoning the rest of the commoner kithain. They saw the Sidhe retreat through their trods, and went to their mounds and forges to don their armor. It was then they found that the sidhe had managed to seal them within their own homes. The sluagh could not break the seals but kept the knowledge of these people in their lore, so if the seals were ever to break, they would help their brethren.
it was not until 1969 that the Alven awoke to find their mounds open again. They wandered outside to find a very different world. Quickly they were found by their sluagh brethren and told to inhabit mortal bodies. The Alven, reluctant to rip the soul of a existing mortal to replace with their own essence, all chose to inhabit the bodies of infants. They asked their brethren, the sluagh to again keep their lore until they awoke as mortals to reclaim it.
The Alven began to chrysalise at the same time and began relearning the old ways. It came quickly to them, and they set out to punish the wicked and practice their dark arts once again.
They are primarily Unseelie in court, but as a whole disdain ravaging, as they see it as a great weakness. They are known for their beauty and their ferocity in battle. Their reemergence from their mounds is a close kept secret, as the sluagh hope to back the Alven when they become strong enough to overtake the Sidhe rulers.
The Alven as a whole are unaware of a Shadow Court, as the Shadow Court is unaware of them at the present time. Should one know of the other a great war might erupt between the two.
Night's Blade: The Alven were once a race of underdwellers, like the sluagh. They are warriors all. They may craft chimerical blades or hand held weapons. They can't forge firearms, chimerical siege engines, animate chimera, or anything non-war related. They must have access to chimerical metal for this to work. When crafting they make a Crafts+Greymare roll diff(8). The number of successes equals the bonus melee levels gained when using the sword. In order to craft the actual sword, you must have access to a chimerical forge and roll at least a 3 succ's on a Dexterity+Crafts roll diff (9).
They may create armor as well. Crafts+Dexterity will craft armor like the sidhe plate Diff (8).
The Alven Gain one die in their Dexterity pools permanently (in their fae meins).
.
The Alven are not social creatures. Arrogance and condescension cling to them often. They are down one die in all social interactions, even among their own kith.
All Alven must take the Flaw: Vengeful.
Eshu: A wise folk. They know the value of danger and know the Dance well. Should they ever stop wandering and find a cause worth backing, they might proove to be a bit more worthy of our attention.
Nockers: In their dreams, they create as we do. Pretenders all.
Pooka: Even fools have uses sometimes.
Redcaps: Like us, they are borne of nightmares. Like us, they work fear. We are the delicate needle. They are the blunt stick. If you need truly inspiring fear, turn to us. if you seek to have your enemy's fingers eaten you would try the Caps of Red.
Satyrs: Goats.
Sidhe: Noble and bright. Even their unseelie brethren are weak and ineffectual. They cannot fight like us; they cannot live like us; they cannot love like us. They are cowards that hide behind their radiance. Some day we will have a way to surpass their granduer. Then we will see who sneers. Fools.
Sluagh: Over the centuries of our slumber, or brothers have lost their path. Weak they now are and forced to skulk where we once dwelt. They performed a great service to us. For that we owe them respect. If they would see the Dark again as we do, they would be stronger.
Trolls: Sniveling oafs. They kowtow to the sidhe nobility as a dog courts a bitch in heat. You may find one with honor; observe him. Show him the meaning of honor. Should he accept it, you have an ally.