By Kyrin (robert69@usa.pipeline.com)
Rank: 3
Origin: This umbrella originates from a very popular anime called Ranma 1/2 in which one character, Ryouga Hibiki, often fought with an umbrella. However, this Umbrella is special. It can be used as a fierce weapon like a sword or as a shield that can deflect bullets and sword blades without damaging the umbrela. It is, however, a pretty powerful treasure as the glamour in it allows it to exist as a real umbrella and even mortals can see it. It's up to the individual Storyteller as to whether the umbrella is between rank 3 to 5.
Description: The umbrella, for the most part, looks large for an umbrella measuring 2'9". It's color varies greatly (in the case other copies of the umbrella exist). It looks all hand made but in a nice way.
Stats:
Difficulty: | Damage: | Conceal: |
7 | Str+3 | Why? it's an umbrella :) |
Uses for the umbrella: Ryouga's umbrella can be used many different ways, from warding off rain, to beating enemies senseless with it. He can also use it as a shield against all types of energy and kinetic weapons (bullets and arrows) (+2 dice to soak rolls). This is, of course, all up to the GM's Discretion. Note that Ryouga doesn't have any type of regular armor as the umbrella is it. When wielded as a weapon, it's used like a sword.
Rank: 2
Origin: This bandanna is the Hibiki family heirloom bestowed to one of the Hibiki children each generation. It is actually both a treasure and a curse. For one, the bandanna continuously multiplies itself and can be shaped with some practice into razor-sharp cloth boomerangs. However, the wearer loses all sense of direction and is cursed to be continuously lost until he gives the bandanna to his own children. This could lead to some interesting Story developments (the character gets lost and finds himself in a foreign country; plus the character usually has to depend on others to get somewhere). This doesn't mean the character will always go in the wrong way (this is specifically meant in battle) and with sheer willpower the character can actually go in the right direction (willpower test, DN of 8). The bandanna could also be used as a constraint (8 difficulty to break -- it's very strong cloth) if required.
Description: The bandanna looks like a bandanna. As For color, it changes to suit each wearer. For instance, for the latest Hibiki to receive the bandanna, Ryouga, the bandanna is yellow with some black splotches here and there.
Stats for bandanna boomerang
Difficulty | Damage | Concealabilty |
6 | Str+1 | It's a boomerang |
Rating: 2
Origin: Another strange weapon, this comes in the shape of a glamour-endowed quarterstaff/bo that can grow as long as its owner needs. This means that the character can hit targets at long ranges or even pole vault long distances (in Dragonball, Gokuu used it once to go up to the moon and come back but I doubt any ST would let their players do that :)).
Description: The pole looks like a plain bo or quarterstaff unless the character needs to use it for it's extending abilities in which it can grow as long as 20-50' depending on the Storyteller's sense of humour.
Stats
Difficulty | Damage | Concealabiltiy |
6 | STR+3 | J |
Rank: 5
Origin: The guyver unit is a powerful treasure that attaches itself to the owner the minute it is found. In its normal state, the G-unit looks like some kind of weird piece of junk (like on of the old Simon games where you have to press the right sequences of colors or lose) but if a Changeling presses the contact metal on the unit, the poor Changeling becomes a guyver. Despite the impressive powers that it gives, the character will find himself and those around him hunted down relentlessly by forces of a group of Dauntain who discovered the unit and want it back -- even if they have to rip the Guyver unit out of the character's head.
Description: By spending 1 point of glamour, the character shifts into guyver mode. While in guyver mode, he looks quite impressive and is covered completely by a strange bio-armor. I could give you more of a description, but anyone with web access can check out pictures of the guyver at some anime websites (Venice has quite a collection).
Powers: During Guyver mode the character gains the following new powers:
Other bonuses:
Note: I've never really watched any of the Guyver animes (only the piss poor Live-action version) If anyone can clue me in on some of the other powers of the guyver, It'd be well appreciated.
To STs: Be careful letting this one in, as it's very powerful. Be sure to advise players who suddenly want this (most likely for its Munchkin value) that they will often be the target of many attackers -- because that's what will (and should) happen. Some may find balancing the guyver and other characters difficult unless there happens to be a garou in the group. :)
Rank: recommended for NPCs
Origin: A powerful treasure by default, the Nanban Mirror has the capability of tranporting people to any time and place. It could be used mainly as a plot toy (the characters find the mirror and accidentally find themselves in almost any alternative place or time). Now just how the hell do they get back to their normal time period without screwing up time as we know it...) and for the most part should be kept for NPCs only. The full capabilities and the existence of the mirror is totally up to the Storyteller.
Description: the Nanban Mirror looks like a plain novelty mirror girls might use for applying makeup.
Source: Dragonball
Rank: 2 (maybe 3)
Origin: the Flying Nimbus looks like a little yellow cloud but it's a special treasure that can allow a changeling to fly even faster than, say, with a magic carpet. However, the Flying Nimbus can only be ridden by those pure of heart and it can do some neato stuff. As such, it is a favorite treasure of Childings and adventureous Wilders. It can hold 2 regular sized childlings or one wilder. While riding the Nimbus, characters look like they are surfing in the sky. Mortals who see characters on the flying Nimbus are subject to the Mists.
Bonuses: The Nimbus can reach speeds of 200mph within a split second and the maneuverability of the Nimbus gives an extra 2 dice for dodging attacks and other things.
Rank: 2
Origin: The Power glider comes from the anime Nausicca, known in America alternatively as Warriors of the wind. It is capable of flight and requires only a few tests to learn how to use it. However its best advised someone teach you how to use it or else you might wind up accidently splattering yourself into some building. STs may require characters have the drive skill or perhaps allow an all-new skill for just using the power glider. Wayfarer Wilders are known to have a mild affection for power gliders as they allow characters to travel at faster speeds than usual and for the excitement of flying.
Description: Hmm. Well it looks sorta like a more compact real-life glider. However, the pilot rides it upside down (rather than carrying it and jumping off a mountain) and it can take off from the ground without having to jump off a mountain or tall building. There are a pair of handlebars on it and make sure to hold on tight! ;) It looks sorta like it has sometype of jet-engine and has aproximately a 12-15' wingspan. If you want a better picture of what it looks like, try looking through some anime web sites.
Bonuses: The Glider is highly maneuverable! The character rolls Dex+Dodge+Drive/pilot for dodging and perform aerial manuevers. There was scene in the Nausicca animes where our heroine Nausicca maneuvered her way out of the gunfire of one fighter only to miss her and hit another jet. The Glider can go up to 300 mph with a good take-off a high point. You can get the mpg of this on one of the many Nausicca web sites on the net.