Antelope
By Diane Keating (unshetek@best.com)
Totem of (varies)
Background cost
Description
Like his brother Wind, Antelope has different aspects that packs can take. The two totems are said to proceed from the same source and Packs of the Antelope will find great allies in the Children of the Winds. All aspects will bring their children's Stamina up one dot (max of 5) and impart the Silent Strider Gifts: The Great Leap and Speed of Thought.
Chamois (Totem of Cunning)
Dancing ever on the edge, Chamois will add one dot to his children's Dexterity (if this takes them over 4, the specialty is "Sure-Footed"), the Merit: Daredevil, and increase their Willpower by 1. It is said that he was the first aspect to emerge from Pronghorn. Chamois's brother Wind aspect is the North Wind.
Alchemical (Totem of Wisdom)
This bizarre and mystical creature looks almost demonic with his serrated horns, goatlike beard, hawk's beak instead of a muzzle and fangs. He is said to be an amalgam of the other four Antelopes. His children lose one dot in Appearance but gain knowledge of the Metis Gift: Create Alchemical Element, and 3 dots in Enigmas (specialty is Visual). The Alchemical Antelope's brother Wind aspect is the Umbral Wind.
Pronghorn (Totem of Respect) (7 points)
Pronghorn is respected by all the other aspects of Antelope, for his wisdom and courage are beyond question. It is said that he was the original Antelope and the others are reflections of him. He keeps running, never stopping for anything. He fears not death, for he is one of the oldest of the totems, and he is wise enough to know that the relationship between predator and prey is a sacred one, no one greater than the other. Pronghorn breeds prolifically, females conceiving litters and miscarrying all but one or two: his children have a 4 in 10 chance of breeding true. He imparts the Philodox Gift: Wisdom of the Ancient Ways and one dot in Past Lives. He teaches the Minor Rite: Prayer for the Prey. Pronghorn's brother Wind aspect is the West Wind.
Kudu (Totem of Wisdom)
Honoured by the Silent Striders as Khnemu, graceful, gentle Kudu gives his children one dot each in Appearance and Dexterity (Deft), and the Gifts: Invent, and Reshape Object. Khnemu sculpts our bodies: if his children conceive a Metis, they will have lighter deformities or, (Storyteller's option) will be deformed but fertile (the deformity will carry over). His children also gain the Flaw: Shy. Kudu's brother Wind aspect is the East Wind.
Sable (Totem of War)
Sable stands for no nonsense. Tough, combative and lusty, Sable only runs a short distance before he turns at bay and starts swinging his sharp, sabre-like horns around. He teaches his children Melee with specialties in swords and lances, and the Weapon technique Fencing. Sable's brother Wind Aspect is the South Wind.
Ban
Children of Antelope are not barred from hunting the physical embodiment of their totem, but if they ever forget to be thankful for his sacrifice Antelope will abandon them.