Arawn
By Charlemagne (tcp@zoomnet.net)
Description
It is believed this art was passed down directly from Arawn to his loyal servants in House Ailil for services as yet unknown to the ancient deity of the Underworld. It deals with the most disturbing of principles: fear. The Fiona are immune to this art -- save if a love one is involved, due to a later story where the progenitor of this skill was defeated and profaned Arawn because of it.Attribute: Intelligence
* Nerves of Steel
A fairy with this skill may make himself or another more strongly resistant to the precepts of fear and terror.System: Spend a Glamour point and roll Intelligence + the appropriate realm. The fairy in question gains one extra Willpower success for resisting any effects of fear (and for this only).
** Eyes of Arawn
Any fairy who casts this spell can make a single person or one's surorundings incredibly terrifying to behold (useful for intimidation and combined with Chronos making one's domicile inhospitable to others).System: Spend a Glamour point roll Intelligence + the appropriate realm. Each success counts as a extra success on an intimidation roll automatically. It does not matter who or what is intimidating or even if he is trying to do so (a friendly Count may discover his subjects terrified of him).
*** Nightmare Curse
A hideous power that is used to disrupt the very dreams of a subject, it is highly dangerous to any fairy who uses it as it is very Banal.System: With three successes required on a Intelligence + the appropriate realm (diff 8) a player can spend as many Glamour points as he has available to give (1 for 1) nightmare dice to his intended subject. However each point also gives him a temporary point of Banality.
**** The Unameable Phantasm
This is the power to kill with fear alone. No one is immune to it. It assaults the mind and creatures with no organs to have heart attacks or animals with no conception of the concept are left stricken dead. It terrifies the soul out of the body by conjuring up one's worst fears and turning them against you.System: With each success on an Intelligence + the appropriate realm roll (diff subject's Willpower) you inflict one aggravated point of damage on the subject.
***** Master of the Nightmare Realms
This power allows you to draw forth and create nervosa, fear chimera, and worse things from the nightmare realms by probing and eliciting the most fearsome fears inside one person's soul.System: One must effectively ravage a changeling or mortal to use this skill (each success with Glamour determining how powerful the chimera is -- after all imaginative people are likely to get better results) and then use intelligence + fae (chimera) to craft it into what you wish to obey you.
****** Create Nightmare Realm
This power allows you, in the Dreaming (preferably far from Earth), to forge your own nightmare realm according to your specifications. Essentially you are god here and can will the laws of reality as you wish them to be. Any creatures you make no doubt will view you with fear and awe (unless you foolishly are leniant with your fostering of terror in them).System: It costs 3 points of permanent Glamour. Each success on an Intelligence + scene roll (with often many rolls following it to create inhabitants) determines how vast and how terrible a kingdom you will to exist. 5 successes may make a hell of truly terrible proportions. 1 success may make a hell that is ripe for rebellion.