By Tyree Quincan Kimber, for the Wessynix
System: As for Earthmeld.
System: By rolling Dexterity+Athletics (Difficulty 4)tThe character may activate Brachiation for one round. He can moves through the trees with lightning speed, moving at twice his normal movement rate. By expending blood points, the Brachiating character may gain Celerity up his dexterity level for one round as long as he does not touch the ground. Additionally, a character using Brachiation gains 1 dice to attack pools when attacking from the trees.
System: For each Blood Point sent, the Kindred may cause one treelimb-appendage to sprout forth from her body and even allow her to temporarily take root. The wooden appendages are five feet long with four sharp, finger-like appendages. These may be used as weapons (Difficulty 4, Str+2 Dmg, Aggravated.) and even to "stake" other vampires. However, the stake will retract as soon as the power is deactivated. The appendages may be used to grasp, but are not very dexterous and any attempt to pick something up requires a Dexterity check at Difficulty 6. Fine manipulation, (Playing guitar, threading a needle, etc.) is not possible. Characters who have "taken root" are imovable and require 3x the character's Stamina Attribute successes at difficulty 7.
System: Each Blood Point expended grants three rounds of protection. During this time, any wooden object directed at the character's heart simply bounces right off of it. Damage from the attack will still be taken, however.
System: This requires the expenditure of both a Willpower and a Blood Point to activate. Instantly, the Wessynix's body is covered with a greyish-brown covering resembling tree bark. While fortified as such, the character gains three extra health levels. Damage done to these levels is simply not counted. However, the character's Appearance is reduced to zero until deactivated. The Character must make a check on Stamina+Occult in order to revert successful. A botch indicates that the character is covered in tree bark permanently! However, the health level bonus is gained only once.
System: Expenditure of a Willpower gives the character chameleon-like protection in a natural back ground for five minutes. Somwone attempting to find the character must roll Perception+Alertness. Difficulty as follows:
Character remaining motionless: Difficulty 9
Walking, climbing or swimming: Difficulty 6
Running: Difficulty 4