By Mitch Kelly (mitch.kelly@tesco.net) (31 October 1995)
Regardless of their origins, everyone agrees that the Ardech have always fought for their forests with great pride and power. The Seelie usually try to persuade people not to harm the forests, but one warning is all they give. The Unseelie in general simply terrorize their victims, then kill them messily. The Ardech are honourable and honest, and always keep their word. As a group, they are more active now than they have been for centuries, as if they sense that the last days need a more forthright approach than has been the case in the past. The Ardech are moving through the Kith, making alliances and serving others to build up a stock of favours they will (it is thought) soon call in in some terrible act of power.
To those few who know of both, the similarity between the Ardech and the tiny reclusive Vampire bloodline called the Walden is striking. The Ardech respond to inquiries about this either with silence (Seelie) or violence (Unseelie).
Wildings are quick to act, and often are highly politically active, especially in the environmental movement. They are generally opinionated, willful and argumentative.
Grumps are passionate but deliberate; they are master planners, often deviously snaring others in their plots. The Seelie are bad enough at this, but Unseelie Grumps are downright brutal in their dealings with others.
Woodwarp: The People of the Trees can cause wood to reshape itself according to their commands. This requires a point of Glamour to be spent, and a Wits+Survival roll. The difficulty is 5 to reshape wood a bit, through to 9 to animate the wood completely. The difficulty rises by one if the wood is dead.
"We were close once, and might be again. Yet the wellspring of their anger may destroy them."
Boggan: Children. They abase themselves in the filth of humankind, looking for scraps from their tables. Can they not see they have nothing?
"What do woodcutters know?"
Eshu: They wander and love, tell tales and laugh. Yet they make no effort to preserve. They should do more.
"Odd guys. We see 'em all over, but they need to lighten up."
Nockers: Do not despise the crafter, for what warrior needs no weapons? And who forges more skillfully than they?
"Good customers, but don't ever try cheating one of them. They don't forget" (rubs bump on head)
Pooka: Swine. They are unfit to bear the title of Kith. Their petty stupidity has cost all of us dear, but one day we will see them humbled.
"Ooh it's nice when they're around, they are so uptight. It's a laugh a minute!"
Redcaps: We need them. They are our warriors, and one of our best hopes for allies. Yet their mindless savagery frightens even me.
"Good killers, but stuck in the past. If they truly wanted to win their war, they'd ditch all the honour stuff."
Satyrs: Their hearts are with us. They know and love the wild places, and they help as they can.
"Good folk. Give them hospitality, comfort and cheer, for they bear a burden which we cannot carry."
Sidhe: Once, they made us welcome. In return for that, we will follow them, but they know that our path and theirs are different.
"They respect us, but only as far as they must. Their hearts are hidden from us. Do not rely on them."
Sluagh: They were not always as they are now. We saw them fall. Have pity on them, for if you know what we know, you would see that where they have gone, others of us might follow.
"They were friends to us when no others would look in our direction. We do not forget that kindness."
'Taur: They are close to our hearts, and where they protect the beasts and birds, we give our thoughts to the plants. Thus is balance maintained.
"Our allies. We stand shoulder to shoulder with them."
Trolls: We are much alike, for both of us would rather die than fail in our duty. We will have need of their strength.
"They have never stood against us,and often have been our allies Like us they know the value of honour -- and its price."