By Ogre (shil@erols.com)
Description: This ritual allows the caster to hide the aural effects of magic on an item or a person. Once cast on someone or something, the use and presence of magic will not appear in the aura of that person or object. The 10 minute ritual requires a gold thread be tied around some piece of the object or person effected. Once tied the spell will last for one night. Anyone looking at the object's aura with Auspex or any other means of detection will see a mundane object. There will be no sign of magic use.
Description: This ritual is taken straight out of the Tremere "Book of Nasty Shit". Along the same vein as the Pavis of Foul Presence ritual, this one works against Auspex and the all nosy little bastards who use it. The ritual is cast by having the caster put a small, specially prepared, eye-shaped diamond under his tongue while chanting. It takes a full turn to cast. Once cast, Auspex will not work on the caster. Aura reading will pick up absolutely no aura and mind reading will pick up no thoughts at all, not even the presence of a mind. Heightened Senses will not work but regular senses will and those in astral form will not be able to see or interact with the caster. The ritual lasts for one night or as long as the diamond remains in the caster's mouth.
Description: With this ritual the caster can change the properties of his blood. Those that use Taste of Vitae, Bloodwalk, or any other method of determining things about the caster through his blood will find out only what the caster wants them to know. To cast the ritual, the caster must take five blood points of his blood, or someone else's if he is not casting it on himself, and put them into a specially prepared, solid silver container. Then the caster hides the container from all prying eyes, including his own. During the casting of the ritual the caster must specify what fact about his blood has been changed. Clan, generation, and any other pertinent facts that can be gleaned from his blood are then changed for one month or until the container of blood is discovered.
Description: This ritual can only be used with the Quietus discipline of Blood Agony. With it one must insert the object that he wishes to imbue with blood into his body, either by swallowing it, of by physically inserting the objects into his body, as in the case of wooded stakes or arrows. In the case of larger objects, one level of unsoakable damage is taken that can only be healed after the object is taken out. To cast, one must perform the ritual for 15 minutes before he rests in the day and then inserts the object. Only one can be treated at a time, into his body. The object is kept in the body while the caster rests for the day. Once the object is imbedded with the blood, it can be used to do aggravated damage to someone for a number of hits equal to the amount of blood points used, the maximum being the amount of blood the caster can use in one round. The blood is used when the ritual is cast. The advantage of using this ritual is that the blood is kept in the object until it's used. Only porous materials can be imbedded so metal and stone objects cannot be used.
Description: Assamites, as a clan, are in a particularly interesting line of work. When one is an assassin, one must make arrangements for all contingencies. One of the worst contingencies to consider is capture. While killing one self in case of capture is noble, it does not get the job of killing the mark done any better. This ritual gives one access to any number of tools "in case of emergency". The caster must prepare a ritual circle. The ritual is cast and an item is placed in the circle. The ritual must be cast every time another item is placed in the circle. These items should not be any bigger than a softball for reasons which will become clear in a second. On command, any one of the items can be regurgitated. This takes a full round to do and causes the caster from one to three levels, depending on the size and shape of the item, of normal damage that can only be soaked with Fortitude, in which case levels are automatically soaked. If the item is bigger than the subject's mouth can normally open, the subject can unhook his lower jaw, like a viper when it eats something whole, to remove bigger items. This causes another level of damage to the caster and the caster won't be able to talk until the damage is healed. The items must remain in the circle to be used. If one is taken out of the circle by any means other than regurgitation that item will not be available later unless it is properly, using the ritual, put back into the circle.
Description: With this ritual the caster can experience what someone else experienced over the last few days through the drinking of their blood. The caster pours the blood into a chalice and from there he drinks. For every point of blood consumed, one day of the person's life can be experienced, starting from the point in time that the blood left the body. It takes one hour to fully experience a day of someone else's life. During that time the caster is in a dormant state. He can willingly leave the trance but then he will lose all that followed the point that he stopped, unless he drinks more blood.
Description: This ritual allows the caster to avoid the effects of drinking the blood of another Kindred, specifically, the effects of the Blood Bond. To cast the ritual the vampire needs to put one point of his own vitae into a specially prepared chalice. He then incants for a full 6 hours. Once the incantations are finished the caster puts a small silver bracelet into the chalice. The bracelet then soaks up the vitae in the chalice whereupon it gains a reddish hue, looking like copper or bronze for the most part. Once someone dons the enchanted bracelet the spell takes effect. It lasts for one full moon, one month for all you neophytes, from the moment the bracelet is first put on. While a vampire wears the bracelet he is immune to the effects of Kindred blood as a tool to Blood Bond. Previous bonds are not broken, and previous draughts from the veins of other Kindred are not forgotten. For the duration of the spell, any Kindred vitae drunk by the recipient will not work towards establishing a Blood Bond, nor will drinking the blood of Kindred to whom you are already bonded to, work toward strengthening that bond. If the bracelet is taken off before the duration of the spell, the spell is broken and the bracelet will then rust and disintegrate within three hours. This will also happen if the spell runs its course. Although the bracelet is not reusable, the chalice is.
Description: This ritual is a stronger version of Hiding from the All-Seeing Eyes. This version will not simply hide one from Auspex but it will disable the Auspex of anyone who tries to use Auspex on the caster. The ritual is cast in the same way as its weaker cousin except that a black pearl is used rather than a diamond. If they try to use any of the powers of Auspex like Heightened Senses or Aura Reading on the caster, they will lose the use of their Auspex for one turn for every success they made on whatever roll they needed to activate that power. If anyone uses Auspex on the caster to look for them while the caster is Obfuscated the one looking will lose the use of his Auspex for the number of minutes equal to his highest level in Auspex. For those who try to use Auspex after it has been shut off, all they will see is burning white and all they will hear is white noise.
Description: This ritual is possibly one of the most terrifying ever created. With it one can create a magical beetle (scarab), about the size of a large fist, that, when attached to someone, will drain their vitae. The very idea of a huge bloodsucking bug will make most beings blanch. To create the scarab, a normal beetle must be captured. It is then dipped in silver, cooled and then coated with white phosphorus, stained red with at least five blood points of Kindred blood, not necessarily that of the caster. After a 2 hour ritual preparation the scarab is lit, burning white hot. What emerges is a scarab, dead white and unmoving. Its legs and mandibles are kept under its carapace so it looks like a large white stone. The caster can will the beetle to life. Once that happens it will begin to move, probing for anything with blood in it, Kindred or otherwise. Its mandibles will expand outwards, forming two barbs. In this form the scarab is a weapon (Diff.: 6, Dag. :Str. +2) doing aggravated damage. Once it hits the scarab's mandibles will extend and curve, attaching itself to its victims. It will drain 3 points of blood per turn, its maximum being the same as the caster's blood pool. As it fills itself to capacity it will begin to turn a reddish hue, eventually becoming dark red once its full. It will detach when full or when the vessel is completely drained. If one tries to destroy the scarab, it has stamina of 5 and fortitude of 5 with 3 levels of damage. If they try to pull it out, it takes five strength successes in the same attempt to get it out, but every success causes another level of aggravated damage to the victim, successful or otherwise. Once it detaches the scarab will become active. But it is easy to retrieve as it moves as slow as any other beetle. One simply has to grab it from behind by the carapace. It can safely be stored in a glass container. It uses one blood per day. The blood can be retrieved from the scarab by the caster with the use of various rituals such as, Engaging the Vessel of Transference, Principle Focus of Vitae Infusion and Vitae Translocation. Once the scarab is drained of blood if begins to burn again, the fire consuming it utterly.