By Kennie Monroe (kennie@tachyon.com)
System: Attribute Craft requires first for the crafter to declare which attribute is to be crafted: Strength, Dexterity, Stamina, Perception, or Intelligence. Appearance can already be raised through Flesh Craft and Bone Craft. Charisma, Manipulation, and Wits, being personality attributes, nothing can be done to them. Then the crafter must roll Intelligence + Medicine* (see chart A. For Difficulty). Then depending on the successes of the first roll and a roll of Dexterity and Body Crafts (or Crafts: Body if using Dark Ages) the attribute will be raised (see chart B). When the second roll is made the crafter must spend three Blood Points.
The whole process takes ten hours minus the number of successes on the Intelligence and Medicine roll, down to two hours. The patient/victim will also take 10 minus the number of successes on the Dexterity and body Craft roll in aggravated damage, down to two levels. This damage may be soaked normally.
*If this power is used on an animal, replace Medicine with Animal Ken or Veterinarian Science.
Type of Patient/Victim | ||
Attribute | Mortal/Ghoul | Supernatural |
Strength | 8 | 9 |
Dexterity | 8 | 9 |
Stamina | 8 | 9 |
Perception | 9 | 10 |
Intelligence | 10 | 10 |
Successes | Effect on Int + Med |
Botch | Crafter thinks she knows what she is doing. Roll Dex. and Body Craft and for every two successes subtract one point from attribute (round down) |
Failure | Crafter knows she has no idea what she is doing. May roll again. |
One | Crafter has a slight idea. For every four successes on Dex. and Body Craft roll add one dot to attribute. (round down). |
Two | Crafter has a good idea. For every three successes on Dex. and Body Craft roll add one dot to attribute. (round down). |
Three | Crafter has a better idea. For every two successes on Dex. and Body Craft roll add one dot to attribute. (round down). |
Four and up | Crafter has a perfect understanding. For every successes on Dex. and Body Craft roll add one dot to attribute. |