By Carl L. Congdon (carlcong@nni.com)
There will always be heroes, and all the Technocratic advances and cheap nihilism in the world won't change that. The need for a hero is beyond reason and beyond destruction. Those who follow this Path know that, no matter how ridiculous their costumes seem, no matter how easy it is to feel like a joke, no matter how dangerous it can get, their work has to be done. There is no choice in the matter; no room to argue. The rights and dignity of every human being are constantly imperiled, and wishy-washiness won't save the day.
They take many guises. Some as shadow-dwelling vigilantes, some dress as garish, four-color comicbook heroes, some as Sorcerors Arcane, some as martial artists, some as visitors from other realms. No matter what persona they assume, they do it because they know that the spectacle is almost as important as the mission. They do it because it must be done. They do it because it's who they are.
And it works! Sometimes even the most vulgar of magicks seem acceptable to the Sleepers if it comes from someone wearing a weird-ass costume and spouting cheesy comic-book rhetoric. Somehow, the self-proclaimed Avatars of Justice have tapped into something that the Council Mages have forgotten, the Technocracy can't tap into, and the Marauders and Nephandi can't hope to extinguish. None can say why, and this enigma unnerves them to no end. But the Avatars endure suspicions of Marauder-hood (and less kind slurs) with a shrug, and go back to fighting for Truth, Justice, and a Better World.
Technocracy: Ends do not justify means. Ends become means and soon means become ends in themselves. You had your chance, but you became what you sought to overthrow.
Nephandi: The Antithesis of us. Ask for no quarter, and if necessary, give none. I wish there was a better way, but sometimes there simply isn't.
Marauders: As dangerous as the Nephandi. Pity them, but keep them away from the innocent, first and foremost.
Orphans: They'll come around.