By Corvus (corvus@eurekanet.com) for Ferriscorp
Aversion is learned by some Integrators and most Coordinators. All five Directors have mastered its powers.
System: The Dauntain rolls Banality (difficulty 6). For each success the item can be "hidden" for one scene. Once attention is called to the object, this power's effects are dispelled.
System: The Dauntain spends a point of Banality and rolls Manipulation + Intimidation (difficulty 7). Those wishing to directly interact with the Dauntain must roll Willpower (difficulty 7) and achieve more successes than the Dauntain did when activating this power. Otherwise they cannot approach, or move away if the Dauntain approaches them. This power lasts for one scene.
System: The Dauntain spends a point of Banality and rolls Manipulation + Intimidation (difficulty of the target's Willpower). Anyone who wants to interact with the target must roll Willpower (difficulty 7) and achieve more successes than the Dauntain who inflicted this curse upon the target. This power lasts for one scene.
System: The Dauntain spends a point of Banality and rolls Banality (difficulty of the target's Willpower). The target may resist with a Willpower roll (difficulty of the Dauntain's Banality). If the Dauntain scores even one success the target is overcome with disgust and fear and will quail before the harbinger of Winter. Any action taken by the target of Revulsion other than to obey the Dauntain's commands requires the expenditure of a Willpower point. This power lasts for one scene.
System: The Dauntain spends two points of Banality and rolls Banality (difficulty of the subject's Willpower). Each success increases the subject's hate of the perceived threat and will intensity his actions to remove this blight on the world.
Successes | Effects |
1 | The target will speak harshly about the named individual to anyone who mentions that person. |
2 | The target will verbally assault the named individual once. Once this is done his hate is expended. |
3 | The target will verbally abuse the named individual whenever in contact with that person. During these "discussions," the named individual may be able to coerce the target to realize his irrationality with successful Charisma + Expression (difficulty of the target's Willpower) rolls totalling successes equal to the Dauntain's Banality (all successes must be gained in the same conversation). |
4 | The target will physically attack the named individual once. Once incapacitated or restrained, or the named individual is incapacitated or killed, the target's hate will disappear, leaving him to deal with the consequences. |
5 | The target will attack the named individual on sight and will not stop until incapacitated or the named individual is dead. |
The effects of Abhorrence will wear off in one week, if not dispelled previously.