By Colin Chapman (col.chapman@virgin.net)
Living in magnificent subterranean dwellings, lavishly decorated with ornate furniture and décor, they are tended by invisible servitors, but are far from lazy. By far their largest communal freehold is 'The Open Heart', amounting to a small town in size, and riddling Goree Island, south of the Cape Peninsula, with interconnecting tunnels and dwellings. Over time it has acquired a haunting reputation among the local tribesfolk, who give the island a wide berth, but tell many tales of gracious spiritfolk who aided those in need.
On the best of terms with the wandering Eshu, the Bakhna Rakhna always welcome their cousins with open arms, fine food and a warm hearth, eager to hear tales of the wild and wondrous world into which they themselves rarely venture. For their part the Eshu always remember their cousins with fondness, and know that should they travel through Africa they will want for nothing.
Even foreign kithain and mortals are well received, though the Bakhna Rakhna take pains to ensure that mortals remember little. It should be remembered though that while the Bakhna Rakhna are patient and gracious, they will not suffer the overly abusive, violent or exploitive. While they cannot resort to physical violence without going contrary to their nature, they can use more subtle means to incapacitate or drive away any troublemakers.
Favouring rich, loose and flowing garments in a variety of bright but tasteful hues, they often bedeck their clothing with rainbow-coloured chimerical feathers.
Needless to say, many of the western kithain who have met these gracious and beautiful hosts have been struck with wonder and passion.
Wilder: Bakhna Rakhna throw many extravagant parties, and are warm and passionate, giving their love and friendship as freely as they offer food and gifts.
Grump: Bakhna Rakhna live sedate and happy lives, taking pleasure in a life of hospitality.
Helpful Hands
Str 3 Dex 3 Sta 2 Cha - Man - App - Per 2 Int 2 Wits 2
Brawl 1, Dodge 3, Cooking/Baking 4, Medicine 2
Glamour: 4
Willpower: 4
Health Levels: -5, Incapacitated
Attacks: Punch, 4 dice
Redes: Wyrd
Notes: The hands cannot talk, but communicate either through charades, or in some cases (where the Bakhna Rakhna and the helpful hands have learnt it) sign language. They float in the air where normal hands would appear, but are difficult to hit due to their size.
The Bakhna Rakhna may spend additional points during character generation to give their helpful hands additional abilities, although the hands can obviously learn things themselves over time.
Allure: The Bakhna Rakhna add 1 dot to each of their Appearance and Charisma attributes, although their Charisma may not exceed 5.
"Thank you, cousin. As always you are gracious, and I hope to entertain you with tales of glory and wonder.
Tokolosh: My friend, I must say you look stunning with that dead animal dangling from your tongue.
"Blagh! Hahahahahah! Burp!"