By Daniel Mitchell (tempest@yoyo.cc.monash.edu.au)
Members of House Dougal, House Eiluned and House Gwydion may neither learn nor benefit from this Art.
Attribute: Dexterity
System: Actor and Fae are the usual realms, however Nature must be used if the ally is in animal form. Allies are usually defined as the characters' circlemates. The number of successes determines who gets there, subject to storyteller discretion -- it may not always be the closest ones that get Called To Arms!
Successes | Oathmates called |
1 | 1 |
2 | 2 |
3 | 4 |
4 | Entire oathcircle |
5 | Entire oathcircle, plus at least 1 NPC at the Storytellers' discretion. |
Type: Chimerical
System: Actor and Fae are the usual realms. The recipients of this cantrip do not have to be visible to the caster, only known. If this is cast on people who have been summoned by Call To Arms, it receives one extra success.
Successes | Persons linked to |
1 | 1 |
2 | 5 |
3 | 10 |
4 | 20 |
5 | Unlimited |
Type: Chimerical
System: Actor and Fae are the usual realms. Each success in the casting roll subtracts one success from any attempt to see through the shadow to the changeling. When the changeling want to attack someone, the Shadow immediately dissipates, but the changeling has -2 difficulty to hit and adds the number of hit successes to damage. Additionally, opponents receive a -2 initiative penalty next turn. Botching this cantrip usually involves a penalty to all Stealth rolls equal to the number of 1's gained that lasts for a scene.
Type: Wyrd
System: The realm is based on the recipient of the cantrip. This may only be cast before combat and lasts either one scene or the first turn of combat. In the first turn, the changeling receives a number of successes equal to the number of successes gained in the casting. These successes may be divided between initiative, to hit and damage roll results for the first turn of combat only. This cantrip may not be recast until the combat is over, and any unused successes are gone in the second turn (assuming there is one).
Casting this before a combat generally makes the changeling edgy and tense (+1 to all difficulties) and the changeling must make a Willpower (8) roll to not attack if surprised. Botching this casting has the same effect as botching the Dragon's Ire.
System: Because this may only be cast upon the person who knows it, Fae is the only possible realm available. This cantrip has three effects:
The only bunk suitable for this cantrip is a direct invocation to Scathach herself, which takes at least 5 combat turns. Botching this cantrip is particularly dire. In addition to the traditional problem associated with botching a Dragon's Ire roll, the caster sustains unsoakable aggravated wounds equal to the number of 1's gained, loses all temporary Glamour and Willpower points and may not use any Battlecraft cantrip for a month.
Type: Wyrd