By "The Weaver" (weaver42@ix.netcom.com)
But, their resistence was not nearly enough once the Shattering occurred, and they were exiled from the Noble Courts and Houses by the Sidhe to the mundane realm of Earth, where their recycled faerie blood respawned itself into forgotten Changelings. It was a curse that they have to live with in all of their memories; a curse put upon them because they themselves could not hold the faerie roads in defense of the Dream.
The Bean-sidhe today are often reclusive loners in the mundane world, afraid to deal too strongly with the mortal Banality they tried to keep out. They are often defensive and spiteful towards the mortal community. However, once they are part of an Oathcircle, they are some of the most devoted to the cause of their Kith companions. Strong bonds can be formed with a Bean-sidhe, if enough determination and resilience is applied to the relationship. Once the seed is sewn, great benefits will be reaped.
Another unfortunate factor the Bean-sidhe carry with them is, to some degree, a form of self-loathing. The ancient "failure" (from a job given to them that they could never have expected to succeed) stays with them in their subconscious, guiding their lives with a forced hand. In its mild forms, this can lead to mild depression, but in its stronger forms, to masochism or even suicide.
But, never will one find a voice as strong as a Bean-sidhe. Their speaking voice is always commanding and powerful, and their singing voice seeming as if something from the Divine Dreaming itself. Their vocal qualities are renown throughout mythology and the Kith cultures, and all know to fear the wrathful voice of an avenging Bean-sidhe.
Wilder: Teen-aged Bean-sidhe are the utmost of rebels, so as to try to forget what they are; they adorn strange fashions, hair-styles, even elaborate (although not disgusting, like the Redcaps) body piercing. They are wild and shun their mortal seemings , often getting in trouble with mundane authorities.
Grumps: The elder Bean-sidhe are usually more reserved, learning more of their past "mistakes," and becoming more wise because of it. A certain sadness is carried with this knowledge, but usually the self-hatred has all but disappeared, by now. It is a t this time that a Bean-sidhe's hair falls often below the small of her back, sometimes nearly to her feet.
Chords of Comand: The Bean-sidhe may utter a one-word command to a subject, and the strength of her voice will empower the subject to do it, forcing him to her immediate bidding. The command must be one possible to complete by the subject, or he will try it and simply fail (such as the command "Die!"). The only way a victim may negate this effect is by spending a Willpower point. A Bean-sidhe can not use this power more than once a day (or between restful sleeping periods).
Eshu: Hopeless drifters without any guidance. But their stories of the Dreaming border on the magical.
Goblins: I shudder to think what is on the minds of these feral little creatures.
Nockers: Bitter little souls, they are. If they'd straighten up, maybe they'd make something without any problems.
Pooka: Untruthful, annoying, and always in the way.
Redcaps: I've used the Voice on more than one of these little demons.
Satyrs: Hedonistic lustmongers, but I will say that their voices can nearly match our own. In that respect, there is a certain bond.
Sidhe: They hate us, and we don't give them much love, either.
Sluagh: Simply disturbing. Are they even fae at all? They seem something conjured from one of our nightmares.
Trolls: Not always the brightest, and a little too steadfast, but I would trust a troll sooner than any other; besides another Bean-sidhe, of course.