Behemoth
By Axle Steele (rogal@students.uiuc.edu)
Domain
Purpose
To mourn over lost civilizations, and peoples.
History
Even the Wyrm had a conscience; the behemoths, originally from before the Wyrm's imprisonment and subsequent madness, some still exist roaming the ruins of lost civilizations. There are few left, and like many of the minions of balance the Wyrm once possessed, they have been forgotten and abandoned by their patron. They suffer from the Wyrm's madness to a limited degree, and will occasionally, if angered fly into a rage, attacking anything in sight.In the Umbra, resting Behemoths disguise themselves as hills, sand dunes, or some other natural terrain feature in order to avoid being roused from their contemplation. Behemoths are loath to reveal their presence; however persistent questioners or summoners will force them to drop their illusion. This reveals their true form, an immense fleshy, vaguely humanoid form, easily over 20ft tall. If necessary, they can materialize on Gaia in a similar manifestation. Garou, and other spirits seek them out, for a behemoth that mourns for a civilization will possess much of the knowledge of that civilization which otherwise may be gone forever. They are often more than willing to share without price this knowledge to those who contact them, but they are very hard to convince to do more.
Ecology
They are created when a civilization is destroyed, from only a few when Pompeii was buried to dozens at the fall of the Mayan people.
Material Correspondence
Anything from the civilization that particular behemoth mourns.
Spiritual Correspondence
Remorse over past deeds or mourning for the lost.
Chiminage
They can only be summoned at their place of habitat, but the difficulty is only 5. They are difficult to convince to be bound although they are powerful enough to fuel all but the greatest fetishes. If bound, the fetish must be taken to the location of that behemoth's domain, for one week of the year, or it will forever lose it's power. They will only agree to be bound in a item from their civilization.
Statistics
Rage: 4
Gnosis: 8
Willpower: 7
Power: 60Charms: Camouflage 1 (as gift) , Armor 1, Materialize (cost 20)
Materialized stats: Strength 11, Dexterity 2, Stamina 6
Combat Maneuvers: Behemoths can body slam, grapple, or punch with their fists for Str+2 damage. Unlike most spirits, in the umbra they have the option of fighting in their material form or using their rage to combat enemies.
Taboos
Attitude