Betis
By Brian Heinz (twlghtman@aol.com) for the Drakken
Description
Betis is the Wyrm's gift to the Drakken. In a world where the shape changers will undoubtedly be the greatest threat to their existence, Betis grants the Drakken the form of the Wyrm and the ability to destroy a soul.
* Gnosis Channel
With this ability the Drakken are able to channel the spiritual energy of the garou in order to empower the weapons of the Wyrm, fetishes.System: The Drakken spends a point of Willpower and rolls Occult + Stamina (dif.7). For every success the Drakken receives a point of temporary Gnosis. The duration is the scene.
** Wyrm Eyes
The eyes of a Drakken turn a sickly yellow and the pupils turn to lizard slits. When viewing people the Drakken can tell if a person is a shapeshifter and what type he is. The person sees the being in its crinos form, regardless of what form it has taken.System: The Drakken spends one point of Willpower and rolls Perception + Cccult (Dif.7). Duration is one scene.
*** Talons of Hate
**** Fortitude of Righteousness
The Drakken may call upon the wyrm to increase its strength and regenerate aggravated damage.System: The character spends a point of Willpower, then for each blood point spent the character gets two automatic successes on a strength roll or has two levels of aggravated damage healed.
***** Silver Fangs
****** Scent of Gaia
The vampire can temporarily mask his Wyrm taint and nullify his penalties on Social rolls.System: Spend a blood point and roll Stamina + Empathy (dif. 5) to negate the effects of the Wyrm taint for turns equal to successes.
******* Summon Bane
The vampire can send its voice into the nether realms and call forth a bane to do its bidding.System: Spend a Willpower point and roll Occult + Perception.(dif. 8). The number of successes determine the helpfulness of the bane. See "Right of Summoning" in Werewolf: the Apocalypse.
******** Taint the Soul
The vampire can warp a person's very soul to the cause of the Wyrm, eventually leaving her hollow shells to do the bidding of her vampire masters. The vast majority of Drakken retainers and ghouls are created with this ability.System: Spend a blood point and roll Empathy + Perception (dif.10) to make a person do whatever it is you want. Each time this ability is used on the same person the difficulty goes down by one. When the difficulty is 0 that person has no resistance left to the vampire and will forever do its bidding.
********* Call the Black Spiral Dancers
If taught how to howl by a bane, the vampire can release a bone-chilling howl of summoning. Every Black Spiral Dancer in a five mile radius will feel compelled to answer, although there is no guarantee they'll be friendly.System: Spend a Willpower point and howl. The Storyteller determines if and how many BSD's will answer.
********** Flesh of the Wyrm
A rarely used, last ditch ability. The Wyrm imparts its form onto the Drakken. The vampire's skin turns to a thick coat of scales, a barbed tail and bat wings emerge from his back and claws and fangs sprout from his body. The Drakken is remade into a sort of Wyrm-crinos. This is rarely used as the drain on the body is incredible and once it wears off the vampire immediately sinks into torpor. This ability has only been used twice. Of the two Drakken, one lies in torpor and the other seems mad after joining with the Wyrm.System: The vampire is required to spend all Willpower and Blood Points. The Drakken's Physical Attributes, Brawl, Dodge and Alertness all increase to ten. The hide offers three soak dice and the wings offer flight at advanced speeds. Claws and fangs do aggravated damage.