By Ernie Sawyer (ernies@diamondmm.com) for the Mer
At level four, Neptune's Eye manifests itself, becoming a third eye in the middle of the forehead. It is solid, not having a white, pupil, and iris. The color is determined by the Court the character follows and how strongly. White is unerringly Seelie and black is unforgivingly, chaotic Unseelie, and varying shades of blue give degrees. Use the Seelie Code and Unseelie "Code" (or Manifesto for Shadow Court members) to determine the shade. The stronger the dominant one is followed, the darker or lighter the color.
Successes: One sense per success, maximum of five. Duration is ten minutes per success.
Actor: Who's senses are being perceived.
Fae: Who's senses are being perceived.
Nature: What's senses are being perceived.
Prop: What's senses are being perceived.
Scene: What location is being perceived. If scene is used, there may be problems due to overwhelming sensations. After determining success, roll Willpower (difficulty of cantrip successes + level of Scene being used; difficulty at least 3, not to exceed 10).
Time: Standard effect as per Changeling: The Dreaming 2nd Edition.
Successes | Distance from target |
1 | 100 feet |
2 | One mile |
3 | 100 miles |
4 | 1000 miles |
5 | Anywhere on earth |
Fae: Who the target is/Who the destination is.
Nature: What the target is/What the destination is.
Prop: What the target is/What the destination is.
Scene: Where the target is/Where the destination is.
Time: Standard effect as per Changeling: The Dreaming 2nd Edition
Successes | Effect | Duration |
1 | Allows the caster to send/receive visual images | One minute. |
2 | Allows the caster to send/receive emotions and visual images | Five minutes. |
3 | Allows the caster to send/receive thoughts, emotions and visual images | Fifteen minutes. |
4 | Allows the caster to send/receive/read thoughts, emotions and visual images | One hour. |
5 | Allows the caster to send/receive/read/scan memories, thoughts, emotions and visual images | One scene. |
Fae: Who the target is.
Nature: What the target is. Usually used on animals.
Prop: What the target is. Useful for communicating with artificial intelligences, learning what an automated Prop is doing/going to do, etc.
Scene: Where the target is.
Time: Standard effect as per Changeling: The Dreaming 2nd Edition
Successes: For each success the target's difficulty to resist frenzy lowers by one. Rage roll difficulties are increased by one.
For every two successes a First Threshold Bedlam trait can be removed. For every three successes a Second Threshold Bedlam trait can be removed. For every four successes a Third Threshold Bedlam trait can be removed. The target can resist with a Glamour roll (difficulty 8) to cancel successes from the cantrip.
For every two successes a derangement can be removed. The target can resist with a Willpower roll (difficulty 9) to cancel successes from the cantrip.
For every two successes a mage's Quiet pool is reduced by one. The target can resist with a Willpower roll (difficulty 9) to cancel successes from the cantrip.
Fae: Who the target is.
Nature: What the target is. Usually used on animals.
Prop: This realm is not usually used with this Art.
Scene: This realm is not usually used with this Art.
Time: Standard effect as per Changeling: The Dreaming 2nd Edition.
Switching minds and bodies requires a point of Glamour to be spent (regardless of whether the Realms are different). Switching minds allows both targets to resist. This cantrip affects the function of objects and things that don't have a "mind".
Successes | Duration |
1 | One round/One minute. |
2 | Two rounds/Five minutes. |
3 | Three rounds/Fifteen minutes. |
4 | Four founds/One hour. |
5 | Five rounds/One scene. |
Fae: Who the target is.
Nature: What the target is.
Prop: What the target is.
Scene: Where the target needs to be for the cantrip to take effect.
Time: Standard effect as per Changeling: The Dreaming 2nd Edition.
* | Boink! - poke your target in the eyes with two fingers. |
** | Ouwwch!! - poke yourself in the eyes with two fingers. |
** | Be Healed! - Slap the forehead of your target and announce their change of mental condition. |
*** | Come'ere! - mime grabbing your target and declare a challenge. |
**** | Gift of an Idol - create a figurine of your target and give it to them. |
***** | Declaration - Declare your actions and true intentions to a crowd. |