By Eric Tolle (schaduw@silcom.com)
The Bloody Cards are in fact cards, the size of a large business card, and about twice as thick. The edges however are razor thin, with microthin slots above the edge. The cards are heavy for their size, and generally are imprinted with a logo. A patch on the card is actually a touch sensitive keyboard.
As was stated before, accuracy is a problem. It takes much practice and skill to get an accurate flight (a specialty is good), and due to the sharpness of the card, incidental damage can be considerable. Caution in usage is advised.
Forces 4 lets it stay in the Air, Matter 3 lets it ignore armor, Correspondence 1 lets it be thrown in various pre-programmed area-effect patters (need three activation successes). Damage is 7 dice..
However, a to hit role using Melee or Thrown Weapons is necesary to hit all targets. Another roll is needed to catch the darn thing. It can be programmed to return the next run, or you can split your dice pool to catch it in the same turn. If you miss, it will loop around and 'try again' -- unless you botch or the next rule comes into play...
Side effect: An incidental Entropy 2 flaw is built in: when activating, role Arete against a difficulty of 7. If successful, the Bloody Card will deviate in some unfortunate manner, ranging from missing the target or the return, to accidently splitting open a Natural Gas tank or canister of Sarin. Caution is advised....