By Jay Gray (jg260595@hvcc.edu) (4 April 1996)
I stayed with my sire long enough to learn of the species and society I had been abducted into. During this time he attempted to develop within me those disciplines central to the Gangrel clan. He decided to start with fortitude. His method was very simple. My sire beat me every night in order to encourage my vampiric toughness to emerge. I took these beatings until I believed I had learned enough about the Kindred and the Camarilla to survive. After that I hit back and ran.
It was while I was living alone in the woods that I realized how different I truly was. I found that I could control the plant life of the forest. I began to suspect the truth then, but it was not until I reached the city and joined vampiric society that I fully realized that truth. I had developed a new discipline. I was the first in a new bloodline.
System: Feeling for the emotions plants absorb requires no roll, but because the plant's mind is so alien, an Intelligence+Empathy roll against a difficulty of seven is required to make sense of the impressions received.
One Success: | General Impression (happy, sad) |
Two Successes: | Specific emotions of someone near the plant |
Three Successes: | The emotions and glimpses of the cause |
Four Successes: | Emotions last experienced near the plant |
Five Successes: | An impression of the person experiencing the emotions |
System: The plant growth and healing is automatic. By spending one blood point the character can cause spontaneous growth and healing in a nearby plant. The length of time it takes to do this depends on how large the plant is becoming. Assume one turn for each doubling in size. Healing a plant takes one turn.
System: The character should define what he wishes the plant to do and roll and Manipulation + Empathy roll. The difficulty level should depend on how complex the action is. Making a tree hit someone on the head with a branch is fairly simple and might have a difficulty of six while making the same tree drop all its fruit at once would be harder and might have a difficulty of eight.
System: No roll is needed to use Heartwood. However, every time it is used the character must make a Willpower roll against a difficulty of four. A failure means that she must spend the night and the next day inside the tree. When she attempts to leave the tree the next night she must roll Willpower at a +1 difficulty. A botch means she loses a point of willpower attempting to escape.
System: No roll is necessary to use Vegan Vitae. As a rule, an orange would contain perhaps one half of a blood point, while a three year old tree might contain as much as three. To employ this power the character must actually bite into the plant/fruit and drain all the juices from it.