By Eric Burns (eburns41@PORTLAND.CAPS.MAINE.EDU) (10 September 1995)
Mortal legends also speak of the Brags. Tales of cruel, shapeshifting beings, including dark tales of "otherselves": the Fetch and the Dopplegangers, all refer to these beings. The Brags' dark reputation has been earned, however, at least in part. Unseelie Brag have been known to replace mortals, tying up the originals, or killing them, just to get a taste of mortal society first hand. Brags are also known for their cruel tricks. Many Brags have taken pleasure in driving people to insanity or methodically ruinning their lives.
And if that weren't enough, there is a highly suspect tradition in Brag society known as "Turnabout." Brags delight in making things, in at least one respect, the opposite as they once were. Sometimes a situation may become reversed: a rich slumlord may lose all his wealth to a poor tenant that he has exploited. Other times, actual people will be "reversed": a drug addicted hedonist might become a a devoted man of the cloth, or vice versa. The latter is considered the greatest of victories. Seelie Brags often use Turnabout to give people their just desserts, or to accomplish the greatest good. Unseelie usually use Turnabout for the greatest amount of humor or to exact revenge.
As Turnabout shows, Brags crave change more than anything. Brags refer to mortals as "statics," and seek to inspire change in mortal (and fae) society as much as possible. Brags also seek change within themselves as well. Most Brags bounce rapidly between the two fae courts, Seelie one week, Unseelie the next. Political and philosophical opinions change as rapidly, as do tastes in music, clothing, and food. Brags often travel a great deal, becoming bored easily. The only constant with Brags is their inconsistency.
Wilders are megalomaniacs, one and all. The see humanity as one great collection of toys to play with. Even the more well-behaved wilders tend to leave a trail of ruined lives.
Grumps are very rare. As easily jaded as Brags are, very few fight off banality into their old age. Typically, a Brag will "replace" someone for some entertainment, and then forget that he really isn't that person. The few self-aware grumps that do survive generally play such bizarre and complex games that they are best avoided.
If all the above conditions are met, the Brag may try to fetch her target's form. She must spend a point of Glamour and roll empathy + manipulation against a difficulty of 8 (or 6 if the Brag has either fetched the target's form before, or has somehow gained glamour from the target before). A net success of 1 or more means that the Brag successfully takes her target's form. A normal failure means that the Brag keeps her old form (but still loses a point of Glamour), and the Brag may not attempt to take that target's form for another 24 hours. A Botch means that the Brag also gains a temporary point of Banality, and may never attempt to take that target's form again.
When a brag fetches a fae's form, both her seeming and dreaming forms change to match. When a brag fetches a mortal's form, her seeming changes to match and her dreaming form becomes a pale, grey shadow of her new seeming.
It is important to note that, while theoretically, a Brag can keep her form for as long as she likes, Brags who keep their forms the same for too long run the risk of gaining banality. For each week past the first without changing forms must roll willpower vs a difficulty of 8 to avoid gaining a temporary point of banality. A Brag who falls out of the dreaming this way will think she is who she pretends to be.
Inborn Manipulation: Brags have the natural ability to say exactly the right thing without even thinking about it. A Brag will never botch an empathy roll, and the difficulty on all rolls involving persuasion and/or getting on people's "good side" are reduced by 2.
Pariah: Because of their long, dark history of Questionable Activites, Brags are generally treated as Pariahs in the fey community. Many kithain of any kith would kill a Brag to avoid future trouble, and few would mind.