By C. Spence Roberts (candc@wolfenet.com) and the Queasy Donkey Game Studio for the Spectre bloodline
System: The Spectre must spend a blood point to evoke this power. The difficulties of all intimidation and stealth rolls by the Spectre are reduced by one. Two blood points must be spent if the Spectre wishes to change himself.
System: The Spectre spends a blood point to use this power. To make a shadow weapon cause Aggravated damage the Spectre must spend 2 blood points.
System: The Spectre may automatically cloak a 10-foot diameter area (more or less -- the darkness constantly roils, seethes and extends pseudopods). The power can be projected to a range in yards equal to 10 times the Spectre's Perception + Occult total. Each success with a Manipulation + Occult roll(difficulty 6) enables the vampire to double the diameter of the power. The darkness extinguishes light and even obscures sound. Most opponents are completely blinded and disoriented and even those with Heightened Senses or Witness of Darkness suffer three-dice penalties to most actions. Furthermore, mortals and animals swathed in the pitchy stuff must make Courage rolls as under Control Shadows above, or Panic. If the Spectre uses the power to envelop a flame or flames (torches, a hearth fire, etc) and spends a Willpower point (more for pyres and conflagurations), he can actually douse the flames.
System: To take the material form, the Spectre must spend 2 blood points. If they wish to shapeshift, they must roll Manipulation + Acting (difficulty 7) to determine how well the character shapeshifts (They can dopplegang someone if they have Mimicry, or can take the form of an animal or any other object). This works the same as Mask of a Thousand Faces.
System: Each of the Spectres must spend 2 blood points, and the one of them that is using this power, must roll Stamina + Celare (Difficulty 8). Only one success is needed, but for each success over one, the number of extra successes can be added to the Physical attributes of the Shadowy monster. A botch means that the caster is destroyed. This form induces the Delirium (See Werewolf : The Apocalypse) in mortals and Vampires and Lupines must roll to resist frenzy.