By Chris Bova (chbova@vaxsar.vassar.edu) (16 September 1995)
Since, in practice, you will probably be forced to extensively modify the statistics I used in my game, I have decided to save bandwidth and restricted myself to a simple paragraph or two on each separate entity composing the grand labyrinth. What follows is not quite true to the Pinhead of fiction, but I hope it will be a useful guide to the Storyteller who wants to add the High Priest of Pain and his servants as another facet of the monstrous glob of absolute corruption and decay made whole that is the Wyrm.
Long before the reign of Aliara, another Maeljin known as Count Theed sat on the throne of pleasure, serving Karnala, Urge-Wyrm of Desire, with unswerving loyalty and boundless creativity. As the eons passed, he expanded his foul wisdom as far as he was able, ever seeking new ways to please his depraved master.
It was in the ascendant season of the eleven-seventieth moon of the fifth month before the beigenning, when Theed's seers came to him with a master plan, a gift beyond all compare that would mark him forever as the grandest Count of Desire ever to live.
His minions had discovered the "Rune of the Flesh", a mystic pattern that had the property of amplifying and conducting the baser emotions of living creatures. The potential for this application was immense, but Theed had a simple and focused use for it. Using the power of the Rune, he planned to allow Karnala to eventually feel all the pain and pleasure in the Tellurian.
When the Rune was worked into the pattern of certain Fomori, they gained the ability to transmit their emotions and experiences into the labyrinth, a stone construction in the Umbra designed in exact replica of the rune.
This energy would be transferred to Leviathan, a spirit created at the site to oversee the network, and then transmitted to an enormous gothic tower in Malfeas; a literal cathedral of sensation, where the various servants of the Wyrm or even Karnala itself could come to enjoy the endless rapture.
These special fomori, known as Cenobites, would be sent forth into the Tellurian to collect victims and inflict suffering, thereby feeding the labyrinth. Mortals who desired the gift of pain could be taken directly into to the Umbra and delivered to Leviathan.
There, embraced by one of the Gilded Pillars, their exquisite agony would continue to feed the Malfean court. Finally, what remained, shaped in the image of the Wyrm, could walk the world as yet another Cenobite, which in turn would collect more fresh bodies for Leviathan.
The most attractive part of the plan was it's self perpetuating nature. All that was required to get things started was a few portal-boxes scattered around the Tellurian, along with the (true, by the standards of Karnala) promise that infinite pleasure awaited those who solved the puzzle box and opened the portal. If a mortal's desires was strong, he would inevitably complete the puzzle, and then the fomori would come.
Pleased beyond all words by the gift, Karnala allowed Theed the rare ecstasy of being devoured alive. And so passed the greatest Count of Desire ever to reign into the comforting coils of the Wyrm.
Leviathan's spiritual body manifests as a great steel diamond, floating suspended above the center of the labyrinth. From each of its poles flows the concentrated power of corrupting evil. Everything it touches is subtly debased. Living creatures relive their most unpleasant memories and vilest deeds, while inanimate objects will become tainted after sufficient exposure.
Leviathan has no mind as it were; it is more a great computer than a thinking being and is completely consumed with focusing pain and transmitting it to Malfeas. It cannot attack or defend itself, but is capable of summoning all the Cenobites in the Labyrinth to come to its aid -- more than enough defense to ward off any but the greatest threats. If this proves insufficient, Leviathan can summon the very armies of Malfeas itself to protect it within hours.
Damage to Leviathan's physically form is largely irrelevant, not to mention impossible in the Labyrinth, which it never leaves.
Most Cenobites look relatively human for fomor -- Theed decided that a human-like Cenobite would inspire more terror in the potential victims than a completely alien form. All of them bear the marks of their horrible transformations: mutilation, scarring, unhealing wounds that constantly drip gore or some fouler substance. Most of them are pale blue, a side effect of the Wyrm-tainted ichor that replaces their blood.
What once passed for their minds has been systematically destroyed. They now manifest only a cold, mechanical cunning and a few nervous habits left in their ravaged subconscious.
All Cenobites have only one desire: to cause suffering and pain to living creatures, not out of cruelty, but to help those creatures see the truth that Leviathan has helped the Cenobites to see: that suffering is the purest and most potent form of pleasure that can be experienced.
Of course no human being could possibly understand this with their limited mortal perspective on the situation; that is why the Cenobites must "initiate" them into unending pleasure. After a few centuries, they too will understand...
Cenobites are immune to normal (non disrupting) damage. The Storyteller should use his discression when deciding what will and will not harm a Cenobite. As a rule of thumb, if something actually destroys the fabric of the body, is magical, is holy or silver or whatever, it does regular damage. (Flamethrowers count, handguns without explosive shells do not) Cenobites heal five times as rapidly as humans do. A Cenobite killed in the labyrinth is truly destroyed and must be replaced with a captive being from the pillars. Such a replacement arrives immediately. Destruction of a Cenobite on earth will not destroy the spirit of the creature, which may plan elaborate revenge on its tormentor or his or her loved ones.
In my game, the Cenobites were not only relatively powerful in hand to hand combat, but masters of diabolic Lust and Pain magic.
What occurs within is largely unknown, and likely so horrific as to boggle the imagination of any non-diabolic being. Recalling their experiences later, a new Cenobite's ravaged mind will only be able to recall centuries of the most intense pleasure imaginable. No other creature has ever been retrieved from a pillar before the transformation is complete.
Within the pillars, which may be much larger on the inside than out, time slows to nothingness, and the physical body of the tormented creature never dies or ages. Some creatures have yet to emerge from their pillars; if the creature does emerge, it does so as a Cenobite under Leviathan's power.
Solving the puzzle is extremely difficult, but those who truly desire to know the dark secrets of the other side, or have been seduced by the legend of the box will always seem to discover the way to open it. Once the puzzle is complete, the box opens, and the Cenobite assigned to it jumps into static reality. A vital element is the desire of the creature opening the box or one in the immediate area, without which the Cenobite cannot penetrate the Gauntlet.
Once within reality, the Cenobite only has a few minutes to act before Paradox and lack of magical energy conspire to banish it. Therefore a Cenobite does its best to grab the victim (a touch is all that is necessary) and carry him back to the labyrinth to be tormented at leisure.
When visitors appear, Leviathan closely examines the intruders, and experimentaly bombards them with horrific memories and visions from their own subconsious, just to see how they will react. In the meanwhile, it summons horrible guardian Cenobites, who will attempt to place travelers forcibly into a gilded pillar which will conveniently rise from the ground for the occasion.
Leaving the realm, if one is not a prisoner of one of the Pillars, is no more difficult than leaving any other shard realm. There is no paradox there, although altering reality immediately summons forth Cenobites, and Leviathan's attention. Leviathan in theory completely controls static reality in the labyrinth, but its programing will allow it to do nothing but maintain the status quo.
The Boxes will continue to collect victims until the end of eternity, making it relatively easy for the players to stumble on one of the Boxes, their victims, or perhaps a Cenobite foolishly overstaying its welcome on Gaia, looking for other creatures to torment The Cenobites are loyal only to Leviathan and Theed (Who is long dead) and therefore do not usually work with Pentex, The Black Spiral Dancers, or any of the Wyrm's other servants. The herculean task of destroying the Cathedral of Pleasure in Malfeas, therefore overloading and destroying the labyrinth, might be a worthy goal for the greatest of heroes.