By Drew A. Sundeen (drewsundeen@usa.net)
System: Spend one permanent point of Willpower per weapon bonded. A bound weapon is at a -1 difficulty for the wielder, and at a +2 difficulty for anyone else. You may bind a number of weapons equal to you Centurius rating.
System: Spend one blood point to fix minor damage, two to fix major damage, and three to fix a shattered or completely dismantled weapon.
System: Roll Perception + Melee, difficulty equal to the target's Willpower. Each success over the first give additional details about the location of the target. One requirement is that the Kindred must have seen the target or have a personal object of the target. The Kindred will feel his weapon pull towards the target.
System: For each damage the weapon does, one blood point is taken from the target and tranferred to the Kindred. Note: This power was meant for melee weapons, but it can be used for firearms, draining one blood point per bullet.
System: The Kindred must bathe the the weapon in five blood points for five hours. For each dot of Potence the Kindred has, the weapon can do an additional point of damage; each dot of Fortitude gives an addition die for blocking, and Celerity increases the opponent's difficulty to dodge.