By Constantine Thomas (c.thomas1@lancaster.ac.uk)
Entropy 1: Perceive Weakness/Disorder.
Entropy 2: Affect Closed Systems.
Entropy 3: Diffuse Forces/Matter. Affect Open Systems.
Entropy 4: Wither Life. Affect Organisational Systems.
Entropy 5: Intellectual Entropy. Reverse Entropy/Chaos Theory.
On now (finally!) to the Chaos Sphere. There are now 5 levels devoted to the study and manipulation of probability. It should be noted that these levels may appear to be quite powerful, and may tip the balance a bit (in my rules Mages are more powerful than in the main rulebook). They're basically just presented here to give people ideas. I've also tried to 'retrofit' the Sphere of Chaos to the standard Mage rules as much as possible to make it easier to follow.
An Open System is one where probability is being continually affected by variable outside influences -- however, the Mage cannot affect the chance of a specific event occurring. Instead, he can flood a system with Chaos (or reduce its effect in a system), making it generally more or less random in its operation. The Mage has little control over exactly how this randomness will manifest itself. For example, a Mage being chased over an unstable wooden bridge can use Chaos to affect the Open System that is the chance of the bridge collapsing. By manipulating probabilities of this happening, the Mage can cause the bridge to collapse just when the people chasing him are about halfway across.
An Organisation is a peculiar system in that it combines elements of both Closed and Open Systems. An `Organisation' is here defined as a collection of individual components that interact in a complex manner -- thus Bureaucracies and even Society are Organisations. They are meta-organisms, comprising many individual entities (sometimes millions). In all Organisations, there is a rigid framework in which it operates -- the hierarchy of employees, the daily routine, etc -- which makes it a Closed System. However, anything can happen within that framework as the organisation interacts with the outside world -- employees can arrive late or call in sick, rival companies can put in a take-over bid, a new contract can be signed, wars can start and so on -- which makes it akin to an Open System. As such, Organisations are more difficult to magickally affect, but once a Mage has a foothold, the rewards and the possibilities are endless.
The ultimate expression of Chaos magick is Chaos Theory, and the ability to reverse entropy -- a Mage can make a gas cloud diffuse in a certain way (or not diffuse at all), or make ink drops form out of inky water as the ink molecules re-assemble into a more ordered state. Through Chaos Theory, the Mage can control events in the future through tiny manipulations of events in the present.
It should be noted that Chaos cannot be used to make magicks appear Coincidental (by affecting the probability that something will occur) -- Chaos affects only the probabilities that a mundane event can occur.
Closed Systems
If disorder was increased in a system where two dice were rolled thousands of times, it is possible that no consecutive roll will be the same. Similarly, if a pack of playing cards (arranged in order of suit and number) was taken and shuffled once, it would appear as if it had been shuffled hundreds of times. If disorder was decreased in the systems described above, rolling the two dice would always resulted in the same number, even if rolled several thousand times. In the pack of cards example, the deck could be shuffled a thousand times but there would still be only one or two cards displaced if the disorder was decreased.
Decreasing disorder in a machine would make it work more efficiently and more predictably -- circuit breakers trip when they should, back-doors into computer systems become inaccessible, phone exchanges route their calls to the correct destinations, and so on.
Organisational Systems
Increasing disorder in (for example) a busy restaurant could result in tables never being served by waiters, cooks calling in sick on busy days, health inspectors arriving, customers complaining, waiters tripping up while carrying food etc. Decreasing disorder may result in tables always being served as soon as they are taken by customers, employees calling in on time, and everything generally running like clockwork.
This also allows a Mage to sense the amount of disorder in a system, which allows him to see which parts of the system are the most ordered and which are the most disordered. In most cases, the most disordered parts of a system are its weakest points. Note that this can only be used on its own in systems containing large numbers of individual variables, such as organisations and networks -- finding the weak spots of a living or non-living material would require conjunctional magick involving Chaos 1 and the appropriate Sphere at level 1. Thus, to find the weakest (or the strongest) point in a metal wall would require Matter 1 and Chaos 1. Note that other Magicks or skills must be used if the Mage wishes to exploit any weak points -- Chaos 1 cannot itself manipulate these weak points -- it can only detect them.
This can be used for a huge variety of uses -- it can be used to affect the probability of the target being run over by a bus, or hit by a falling brick beneath a building site, or even being clobbered by a meteorite. However, the difficulty of a Chaos 3 effect is directly linked to the probability of such an event occuring -- being hit by a meteorite is incredibly unlikely, and will probably only work on a difficulty of about 15 (meaning copious amount of Quint have to be burned), while being trampled underfoot in a riot would only be a difficulty of 3 or 4. By its very nature, Chaos 3 magick is always coincidental -- it cannot be used to make something happen that is not possible (ie. a brick cannot just fly out of a wall that it is cemented in and hit the target on the head. However, a brick may fall off a pile of bricks on the 7th floor of a building site if such a pile exists. The circumstances must allow the effect to occur, and not the other way round!). So in the previous example, the bridge must be unstable and likely to collapse if the Mage is to actually make this happen at an opportune moment. This puts a heavy onus on the Storyteller, who is responsible for accurately describing the environment to the Chaos-using Mage.
Also, this level gives the Mage control over systems containing billion of variables -- a good example of this is the infamous 'Butterfly Effect.' In Chaos Theory, the final outcome of an event can be radically changed by the slightest alteration of its starting conditions. At this level, the Mage is actually aware of precisely what must be done to guide the system into the desired outcome. This allows him, for example, to control the weather or affect events in the future by modifying their starting conditions.
Sphere | Effect |
* | Probability Perception. |
** | Disorder Control (Closed Systems only). |
*** | Disorder Control (Organisations only). |
**** | Disorder Control (Open Systems only). |
***** | Reverse Entropy/Chaos Theory. |