By Michael Kirk Brobson (gamers@erols.com) for the Marceau bloodline.
The Charade Discipline allows the Marceaux to see and manipulate things that she creates during her mine/sleight-of-hand performances. It takes the place of Auspex among Malkavian Marceaux. Anyone who has the Auspex Discipline and drains a Marceaux of blood will find her Auspex slowly changing into Charade, and she will see hallucinations when she or other people gesture. (Thus, a kindred cannot have both Auspex and Charade.) She will begin to suffer the Hallucination Derangement. This Discipline usually cannot be learned by non-Malkavian Kindred, as it comes from a combination of the Malkavian blood (the Curse of Malkav) and the Hallucination Derangement. A kindred may develop it if she has the Hallucination Derangement and is edging ever closer to insanity, especially if she is an entertainer/performer who gets "lost" in her work. It also helps to have Auspex and to know that Charade exists.
As Auspex deals with powers of the mind, so does Charade. The Marceaux can create an alternate reality and interact with it. They see things that others cannot, and the objects that they mime into existence can interact with people in the real world. The Marceaux can also see things that other people "create" although she cannot use it. When a Marceaux sees someone's face brighten as he has a good idea, she might see light bulb above his head. When she watches a conductor in front of an orchestra, she might see lines of color and music leading from his baton to the instruments, or painting a beautiful backdrop in the darkness of the concert hall.
Roll: Manipulation + Acting (Difficulty 6 for Kin, 8 for Kindred)
Successes | Effect |
1 | 1 Person gathers |
2 | 1/4 of the people in the vicinity |
3 | 1/2 of the people in the vicinity |
4 | Most of the people in the vicinity |
5 | All |
Roll Perception + Empathy versus targets willpower.
Successes | Effect |
1 | The Marceau sees who, in the room, are the targets friends. |
2 | The Marceau sees the Target's competitors/enemies in the room. |
3 | The Marceau sees the faces of the target's friends/foes, and if she ever meets them, she will know them. |
4 | The Marceau sees the target's sire and progeny. |
5 | The Marceau sees those who are blood bound to the target, and to whom the target is blood bound. |
Spend 1 blood point and roll Manipulation + Acting versus target's willpower (+2 if the target did not see the "creation" of the object).
Successes | Results |
1 | The object does temporary damage for one hour (This damage is real to the target, and he must react as if damaged. i.e. suffer dice penalties form unsoaked damage), but he does not have to spend blood to heal; after the hour's up the damage disappears) |
2 | Normal damage |
3 | Aggravated damage (as appropriate) |
Botch | Target disbelieves the Marceau's Charade for rest of story. |
Spend 1 blood point and roll Manipulation + Acting vs the target's willpower.
Successes | Effects |
1 | Target can "see" the mimed object, but not use it. |
2 | Target can use the object and it causes temporary damage. |
3 | Target can use the object and cause normal damage. |
4 | Target can use object and it causes aggravated damage (as above). |
Botch | Target disbelieves the Marceau's Charade for rest of story.. |
Roll Manipulation + Acting as above.