Chronomancers
By Tod T. Fox (vulpine@pobox.com)
Time Paradox Spirit
Statistics
Willpower: 5Rage: 4
Gnosis: 2
Power: 15
Charms: Appear, Calcify, Lightning Bolts, Short Out, De-Aging (Cost is 5 per day of time removed, target must be calcified)
Description
Chronomancers usually appear in groups of 3-5 and have never been seen alone -- if all but 1 Chronomancer is destroyed or dispelled, the final Chronomancer will spontaneously vanish. These spirits appear as humanoid figures in dark blue hooded robes. They float over the ground with no visible legs. The arms of their robes hang limply at the ends as if they have arms but no hands. Where the 'face' of the figure should be there is instead a golden analog clock face. It has ebony black hour and minute hands that move constantly in reverse at a rate of approximately an hour every 5 minutes. The Chronomancers seem especially angered by Technomantic paradigms but can appear during any magickal act involving Time Paradox. Tactics primarily involve appearing and disappearing to confuse Mages by making them think there is only one very quick spirit. They will attempt to group around a Mage and calcify him. Then they will reverse the Mage in time, undoing whatever event that caused the Paradox by surgically removing that person from the events in question. Failing this they will shoot lightning from their arms and try to kill the Mages involved. Sleeper witnesses of these events end up with a blank hole in their memories.The spirits communicate in a constant audible hum much like a chanted 'ohm.' Spirit 2 is of limited use as the creatures are very nearly mindless.