CHURCH KNIGHTS

BOOK FOUR: REVELATIONS (part one)

By Jamie Seidel


Character Concepts


Game Play


Methods


Scientific Method (Templar)


Detective Method (Hospitaller)


Heavy Firepower Method (Teutone)


Character Creation


Base Statistics


Character Class

Associate
Novice
Knight

The Order


Nature And Demeanour


Attributes


Abilities


Training


Advantages


Backgrounds


Virtues


Willpower


Humanity


True Faith


Freebie Points


Skills, Traits & Secondary Abilities


Compulsory Additions


Piety Pool


Grace Point Pool


Gifts, Prayers and Rituals

Novice
Knights

Equipment


Quirks, Merits and Flaws


Religious Powers


Religious Powers


Faith


Faith Versus The Supernatural

Vampires
Magic
Shapechangers
Wraiths
Demons

The Beatified


Inherent Faith Abilities


Faith Ratings


Crises of Faith


Gaining Faith


Miracles


Holy Ground


Holy Days


Pious Behaviour


Violations


Piety Points


Humanity


Definitions of Conduct


Ten Commandments


The Seven Deadly Sins


Rewards


The Seven Virtues


Sacred Violence


Penance


Setting Things Right


Regaining Piety


Regaining Faith


Example


The Measure of Grace


Expenditure


Regeneration


Emergency Regeneration