Cinematix
By Nine
Description
Cinematix is a discipline developed by a bunch of malk movie loverz to let them participate with what is on the screen. It always works with projection cameras of any kind but never works with cathode ray tubes (read: TVs).
* VieweR PolL
This power gives the user a degree of telepathy with their patrons. Roll perception + empathy vs 7 to know what everyone in the theatre thinks of the film that is playing.
** SounD BitE
At level 2, the user can alter a film through sheer force of will. Roll intellegence + movie lore vs 6. Each success makes the alteration longer, harder to detect, or more complicated. If the user is touching the film he can make it permanant. This power works on TVs but if it is used on one it costs a blood point and is never permanent.
*** CameO
With this degree of cinematix, the user can actually enter the movie and take part, altering how the story ends. Roll wits + movie lore vs 8. Each success lets the user stay in for one turn -- any longer and she is trapped. This acts as a form of teleportation: if a malk enters a showing of Casablanca, then she might come out anywhere else that Casablanca is playing. This side effect can be cancelled by spending a willpower point.
**** Treasures of the Cinema
This power lets the user, having entered the movie via CameO, take objects out with him. Roll strength + movie lore vs 8 to take an object out of a movie. The object will last until the movie is over. This costs a willpower point. It's a good way to get a really powerful computer, bomb, magic wand, etc.
***** Storyslip
Once this level is obtained, the user can exit the film at any time, and can even choose the geographical location she want to end up near. If the user enters a showing of Casablanca, and she wants to exit the movie near London, but the closest place where Casablanca is showing is in Berlin, then she will exit through the Berlin theatre.