By Lori Johnson (lori@spydernet.com)
These are the only positive effects of the cloak, and may not be worth the negative effects it also carries. They are tied up in the history of the cloak, which is cursed.
The cloak also can't be removed easily. Once a woman puts it on, she needs to make a Willpower roll, target 8, with 3 successes (extended) to get it off. Then she must continue to roll Willpower each night, target 8 (only one success needed) to keep it off. Otherwise, she will fight to get it back on. The cloak has no effect on a man and has no particular power to force a woman to put it on the first time, other than its beauty. Therefore, a vain woman is more likely to try it initially than a more generous one.
If the player consciously tries to call something through the cloak, the same rolls are made, only the target is 7. The player can't decide what it is that appears. That is a random decision.
Each time the cloak is used, whether consciously or unconsciously, the chance of the cloak attacking the wearer increases. Each time it is activated, 3 d10s are rolled to see if it attacks its wearer, with the difficulty starting at two and increasing each time, as follows:
Number of Uses | Difficulty |
1st use | 2 |
2nd use | 3 |
3rd use | 4 |
4th use | 5 |
5th use | 6 |
6th use | 7 |
7th use + | 8 |
8 is the maximum difficulty for resisting the attack of the cloak, and if the GM wishes, he can ask the player before this roll is made if she wishes to spend a Willpower point for an automatic success. The player can't know what the point is spent on, or what the roll is made for though.
When the cloak is activated, the GM must roll percentile, and consult the chart below to determine what appears. Then the Courage rolls are done with the appropriate difficulty used.
Percentage Rolled | Courage Roll Difficulty | What Appears |
1% | 5 | Living darkness |
2-10% | 5 | Bugs from body openings |
11-20% | 5 | Women with Chicken Feet |
21-30% | 6 | Banshees |
31-40% | 6 | Shadow of the Beast |
41-50% | 6 | Ooze |
51-60% | 7 | Hellhounds |
61-70% | 8 | Fire Elemental |
71-80% | 8 | Medusa |
81-90% | 8 | Horizon Giants |
91-99% | 9 | Dopplegangers |
100% | 10 | Satan |
Living Darkness: This is a little like Obtenebration, where a victim is surrounded by absolute darkness, with the exception of the fact that this darkness feels alive, as though the character is being touched all over by something menacing that has no eyes, hands or mouths, but wants very much to kill her. The idea is very loosely based on a Piers Anthony story called "Fogg" and Robert Jordan's books with the Dark Wind idea.
Bugs from body openings: Here, bugs and insects of all types erupt from the mouth and nose of whatever is threatening the wearer of the cloak. They then attack their victim. The idea is from a story in the comic "Swamp Thing" where a possessed man spits up hundreds of living insects. Very disturbing.
Women with chicken feet: These three women look perfectly normal, beautiful even, but they have the feet of chickens. If they're allowed to get too close to their victims, they will go berserk and try to tear them apart with poisoned nails. The idea came from a faerie tale. Unfortunately, I can't remember from where.
Sirens: These women sing terrifying songs that draw men to them, who they then kill. Though the music they sing is just as frightening to women, they aren't drawn to it. This is from Greek mythology.
Shadow of the Beast: This is an invisible creature, of which only its shadow may be seen, reaching out towards the characters, ahead of its body. It's based on a wonderful H.P. Lovecraft story called "Shadow of the Beast" where the ghost of a murdered ape would kill people by running them down, leaving them covered by its shadow as they fled, unable to see it right behind them. Terrifying.
Ooze: This ooze is somewhat Blob-like. Use your imagination.
Hellhounds: These hounds (roll a d10 to see how many show up) stand 10 feet at the shoulder, are hairless with spikes down their spines and leave smoking pawprints behind them.
Fire Elemental: This creature appears like a five year old girl, and is stolen from a Japanimation movie. (There, I admit it). Note: The Courage roll's difficulty of 8 is done due to the aura of evil she has around her. Even the densest character can feel it. However, when she sets the building you're in on fire spontaneously, a second Rotshreck roll is required. It's up to the GM to determine the difficulty of that one.
Medusa: Just like in Greek mythology. Look in her face, turn to stone.
Horizon giants: A single giant as tall as the sky. Basically, if it's on the horizon, you can still see it. This one is from one of my own personal nightmares.
Satan: The incarnation of evil (as Christianity sees it. Insert your favourite religion here if you want).
This particular demon does not have a body of its own, and instead possesses people and uses their bodies (It was created before Wraith came out, so it's not based on them). It cannot possess anyone who doesn't agree to the possession, though they only have to agree for a second. Once it possesses them, it devours their humanity and takes over completely. Its stats are whatever the GM deems appropriate (I used the stats in the Storyteller's Handbook, so I won't list them here.)
If the demon gets hold of the cloak, it will reabsorb its dreams. This will have no effect on it, since its dreams are a part of it and their manifesting themselves was part of the magic the faerie used. However, it will kill the wearer and everyone associated with her, then go on a celebratory killing spree that will destroy the masquerade.
The only way the wearer can break the cloak's hold on her is to have another woman put the cloak on willingly. She can't be forced to do it. But once she does, the previous wearer will no longer feel drawn to it. Dying also accomplishes this, of course.
The only way to get rid of the cloak permenantly, which is something the players should only find out after a great deal of effort, is to give the cloak to the demon. That will destoy it and its influence. However, the players better have a plan to defeat the demon once they do, or it will bring Hell to Earth.
It's been occurring to me as I write this, and my monster section, that I have laced my games with a great deal of the supernatural, more than the main book brings in. Hopefully, people will look at what I have here and not just say "Oh, she's playing Dungeons & Dragons in Vampire," because I'm not. Vampire is a game with monsters in it. Otherwise there would be no vampires. Besides, this cloak is more than just a cursed weapon. Your players may not want to get rid of it, not when it gives such an advantage in Vampire. After all, anyone who wears it is going to be noticed and envied, and anyone who challenges them is going to end up dead. It's a great source of political and social power, not just a way to get the players into combat. I hope someone can make use of it that way.