Coitus
By Joshua 'Khan' Kubli (kubl1219@tao.sosc.osshe.edu) for the O'ersexite bloodline.
Description
Well, this power is self-explanatory, one should hope. If not . . .
* Gift of Pan
This variation on Protean allows the Malkavian to increase his carnal gifts for the duration of one scene, for the expenditure of a Blood Point. Adds +1 dice to all Manipulation rolls to impress potential mates (in appropriate circumstances, that is).
** Arouse the Passions
This power allows the Malkavian to, at the cost of one Blood Point, increase the pleasure that someone gets from anything (this is commonly followed by a Freudian diatribe by the offending O'ersexite). The Malkavian must make a Manipulation+Coitus roll, Difficulty 7. This power will commonly entrance Toreador for hours, get a mortal wasted with one beer, and can easily drive combat-loving Kindred into Frenzy.
*** The Sign of the Sybarite
With a Blood Point, the Malkavian is capable of recognizing any of these types of beings on sight: A satyr (whether Sained or not, and will indicate which one), a fellow O'ersexite, a Cultist of Ecstasy, a Toreador of a particularly carnal nature, anyone with five or more dots in Appearance (even if Disguised or completely veiled!), anyone with more than three dots in Seduction, or anyone with the Archetypes Bon Vivant, Masochist, or Thrill-Seeker. This power lasts for one hour, and grants +1 die to all Manipulation rolls against them.
**** Touch of Joy
The Malkavian, with a Blood Point, can force another, on touch, Kindred or kine, to make a Willpower roll, Difficulty 7. Failure indicates an increase by 4 of all difficulties (to do anything other than moan and writhe, however), for the duration of a scene. This power does not work on a Kindred in Frenzy.
***** Drowning in Warmth
The Malkavian can immerse a subject in an illusory environment (similar to that produced by the fifth level of Chimerstry) that is an exact dulication of the most aphrodisiacal place she can imagine. The Malkavian can see and interact with this illusory environment; all Seduction attempts are at Difficulty-3.
****** Savagery in Bondage
The Malkavian not only gains the ability to give the Touch of Joy to a Kindred in Frenzy, but can affect him from up to (Blood Pool) feet away on a successful Dexterity+Manipulation roll.
******* The Wind and the Reins
The Malkavian is capable of ... performing ... so well that, for a number of hours equal to her successes on a Seduction+Coitus check, the subject's normal Blood Bonds (and any implanted hypnoses, Mind magic, etc.) is negated. The subject's Generation is lowered by half of this amount for the purposes of the Dominate Discipline.