System: Roll Manipulation + Security (difficulty varies depending on equipment)
System: No roll is required but if used on security systems, you will be detected. Your body will store the energy until you decide to use it. You may hold (10 times Blood Pool) Watts at a time. +2 dice to Intimidation rolls against anyone who witnesses this power being used. This energy must be used within (10 - Stamina) days or an involuntary discharge will occur, leaving aggravated wounds on the feet. Any source of electricity may be drained (batteries count).
System: Roll Manipulation + Science (difficulty varies with distance/weight of object; ST's discretion) Successes can be totaled to move heavier objects or those that are far away. (i.e. cars or objects barely visible from distance)
System: Must be used after Charge. You decide how much of your stored power you use, then touch someone or something. Used as normal Brawl roll. If half or more of the stored energy is used, target is automatically knocked out and if target is Kindred will wake up with aggravated burn marks on body where touched.
System: Energy Pool must be empty. Charge can not be used as you will be overloaded and probably explode in a burst of energy. You can either use this power as a useful way to make a circuit or as an attack. For use with circuits and other non-violent actions, roll Manipulation + Repair (difficulty 7). For attack, roll Manipulation + Firearms (difficulty 8). One hand must be placed on source of power continuously and the other hand will serve as discharge point (Hint: portable Van digraph carried in backpack wired to one hand makes an excellent power source). Damage is aggravated for Kindred and usually fatal for mortals. Discharge is equal to Energy Pool for each blast in Watts. For multiple shots (i.e. one through each finger), divide Energy Pool into (# of fingers used) and make normal Firearms roll. The roll determines the outcome for all fingers, as it is still one action (Damage for finger shots causes Health to fall 3 levels on all victims). Appearance of energy varies from bolts to balls and is very bright.