By Daniel B. Utecht (galliard@greyhawkes.com)
Basic: Voice of the Mimic, Enemy Ways, Tongues
Intermediate: Dark Truths, Hear the Corpse Whisper, Air Sense
Advanced: Gauntlet Runner, Thieving Talons of the Magpie, Portents
Corax can duplicate any sound or voice she has heard with a successful Static Mental Challenge (difficulty determined by ST based on sound to be reproduced).
With a Successful Static Mental test, The Corax can determine number of enemies in the area, and their general position. On a tie, only number is determined.
Spend a Willpower point and do a static Mental test with a difficulty based on rarity of language. If successful, user can read and write that language for one evening.
Allows the Corax to discover a deep-dark secret of someone else. Spend a point of Gnosis, and conduct a Mental Challenge. On a tie or win, the Corax discovers a psychological secret of another (includes Beast Traits and Derangements).
On spending a Gnosis and performing a successful (win or tie) Static mental challenge, the Corax may speak with and hear a recently (no more than 24 hours) dead body. The corpse's willingness to talk is based on the degree of success.
By spending a Gnosis point and winning or tying a static mental test, the Corax may halve travel time in the Umbra.
Corax may make a Static Mental test against the Gauntlet in an area. A win decreases the Gauntlet by three, and a tie decreases the Gauntlet by two. The gauntlet will return to normal after the Corax passes through. Anyone wishing to make use of the weakened gauntlet must be lead by the caster.
Because the Corax are uncanny mimics, thieves, and spies, they have a gift that can take advantage of all three talents. The gift is taught by a magpie spirit, and lets the Corax steal the powers of another creature and use them as if the power were its own. The Corax must have seen the target use the power and then win a mental challenge. Upon winning, the Corax can use the ability for one minute per gnosis spent. The target can be any shape-shifter, vampire, mage, mummy, changeling, etc. The target can not use the power until the Corax is finished with it. This gift is sometimes taught to the most deserving Ragabash Garou.
By spending two Gnosis and conducting a Static mental test, the Corax can see future event with clarity. Though the future is mutable, the Corax will see the most likely event. Storyteller discretion is advised.
Corvid | Raven | |
Physical | Stalwart | Weak |
Quick | Quick | |
Brawny | ||
Mental | Alert x2 | Alert x2 |
Attentive | Attentive x2 | |
Social | Bestial x2 | Bestial x2 |
Heath levels | Healthy |
If playing straight by the rules from The Apocalypse, don't use the extra health level. These are used in my game Brevard Beastiary, just as the extra forms for Garou on my house rules page.
Please note that the middle form has an extra level added to the Corax health. This is a reflection of the ability to withstand more damage in this form before showing the effects. When shifting forms, normal damage is taken off of the new levels first. Aggravated damage doesn't disappear when Corax shifts forms. The total health level of aggravated damage remains unchanged.
Corax do not take aggravated damage from silver, nor do they normally enter frenzy, though gifts and supernatural effects can cause frenzies in them.
Rank | Glory | Honor | Wisdom |
1 | - | 1 | 3 |
2 | 1 | 2 | 4 |
3 | 1 | 4 | 5 |
4 | 2 | 6 | 7 |
5 | 4 | 7 | 9 |
Please note that in my game, my rank one gets the basic gifts for breed and corax gifts Rank two can learn almost any basic werewolf gifts at five xp. Rank three can learn intermediate breed and corax gifts. Rank four can learn almost any intermediate werewolf gifts at ten xp. Only my rank five can get the advanced gifts.