By Brian Connors (connorbd@bc.edu)
After all that, it seems the Craftmasons are a Craft with no place. They would be redundant on the Council of Nine; the Sons of Ether have long since taken over their place as the creators of the inventions that make the world an easier place to live, and the Craftmasons have no part in the world of the Virtual Adepts. Iteration X has frozen them out of the building work of the Technocracy, and in return the Craftmasons want no part of the Progenitors and their freakishness. The elitism of the one-time Order of Reason no longer suits the Craftmasons, who simply have never been as power hungry as the rest of the Union has become. In the last few years of the 19th Century, the Craftmasons created two huge inventions quickly -- the subway and the Paradox-defying skyscraper -- and dropped off the face of the Earth.
It seemed that way at the time, anyway; the Technocracy holds no particular grudge against the assumed-vanished Craftmasons the way they do the Virtual Adepts and the Sons of Ether. It seems even more the case that nobody quite realizes that they are still there. However, they have influences all over the world.
Craftmason backlashes are unique even for Matter backlashes. One well-known one happened in Boston several decades ago when a Craftmason builder attempted an experimental method of pouring concrete in the winter. Though it worked in other parts of the world (particularly in sub-Arctic Canada, where the technique was developed), the reality threshhold in warmer Boston was more difficult to break and the building collapsed when the frozen concrete thawed.
The Craftmasons are known to have deep-rooted connections with the vampire clans Toreador and Nosferatu; many of those clans who possess variants of the Tremere Discipline of Thaumaturgy pattern their paths and rituals after the work of the Craftmasons, and the Nosferatu have frequently employed Craftmasons as planners for their mysterious warrens.
Technocratic Union: They have betrayed us and our ideals. We wish nothing more to do with them; let them take their perversion of our Order of Reason and may they choke on it.
Akashic Brotherhood: What do they have other than themselves? They seem to revel in development through stagnation.
Celestial Chorus: Our early connections with them built the great churches of Europe and mosques of the world of Islam. But our centuries of separation have shown through; how stagnant their architecture has become...
Cultists of Ecstasy: What they miss is that they need places for their rituals, just like anyone else. And we have provided, many, many times.
Dreamspeakers: They do not understand the world they live in. It is far deeper than they can truly comprehend; ask any vampire.
Euthanatos: May their power wane. Go to any graveyard; we're getting tired of cleaning up after them.
Order of Hermes: As ever, they mistake form for content. One thing is for certain: they are misplaced on the Council.
Sons of Ether: Once there was a saying: the Craftmasons design, the Solificati build. Though that statement is grossly oversimplified, we do wish that the old connection still existed.
Verbena: They mock our work in their covens. Such sacrifice is never truly necessary, and in any case one must question why they do as they do.
Virtual Adepts: They are not and never were truly magi, no matter how Awakened they may be. Even the most unconscious of sleepers can manipulate a reality that he creates.
Hollow Ones: They are at the beginning of a journey to find what they are. Certainly there's something deep and powerful there every time they gather.
Iteration X: They have become what they are because they hold secrets that were once ours. They will learn their lesson eventually, and it'll hurt like hell when they do.
New World Order: Our biggest mistake may have been trusting them in the first place. They have never had any business among the Conventions that was any good.
Progenitors: They are perverts. Plain and simple. Would that the true Hippocratic Circle still existed; we see now that eugenics are a path only to war and hatred.
The Syndicate: They no longer really represent the Guild as it originally was. They have become too elitist in their thinking and cannot be changed without serious purging.
Void Engineers: They don't seem to be truly happy among the Conventions. I don't know what to expect from them.
Ahl-i-batin: They have rather more in common with the Adepts than they think. Whether this is a good thing or not is up for debate.
Nephandi: Too many of our number have fallen to them, and I have no bloody idea how. I would think our Art is incorruptible.
Marauders: The Craftmason who builds a padded cell capable of locking one of these freaks down will be a celebrity even among sleepers.