By Dan Tuttle (ze_doctor_is@hotmail.com)
Entropy: Touch of the Old Ones. Any follower who is studied enough may affect others (inanimate and living alike) with the blessings or curses of the Great Ones.
Forces: Cooperation. When a follower calls upon all of the Great Ones it is viable that he or she might be able to have a small dominion over the nature of physics and other mortal beliefs. Feats have been accomplished by such incantations as massive storms and sudden lightning strikes, proof that belief conquers the impossible!
Life: Dagon. The Ocean God of the Pantheon, also granter of immortality to some select servants known as "Deep Ones." Invokers of Dagon can reweave the very forms of all things living, and alter their own form to better serve the Great Old Ones.
Matter: Kon. The Lord of Earthquakes, Kon holds dominion of the unliving, of the inanimate. Those who weave the powers of Kon have control over those things as well.
Mind: Slumber. Mortals, non-followers are not awake. They cannot sense the true power of the Old Ones and it is that slumber, that ignorance that lets us take grip upon them. Some followers have used 'awakenings' as a tool against their enemies, making them insane (as their feeble minds cannot let them see the truth).
Prime: Vorvadoss. Elemental of the Fire works with the very nature of our workings. It is always wise not to disrupt Vorvadoss as it is he who allows us to use the power of Cthulhu and channel it.
Spirit: The Dreamlands. In these lands a follower must be wary. Cthulhu seeks to spread his influence farther into these realms, but does not have complete dominion of them in this time. Horrid rumours of a city of Cats have been circulated. In time we shall rule this realm; for now be careful with dealings of its inhabitants.
Time: Yog-Shoggoth. Those who invoke the powers of Yog-Shoggoth may make use of his gateways. These traverse the scope of mortal time. At lower levels one may only peer through these portals, but at higher levels it is possible to traverse time itself.
Avatar: Fragment. In each mortal there is a part of the Elder Gods. This is how it must be, simply because it was the Elder Gods that created the ALL. The Awakened have stronger, potent Fragments which guide the Followers in their service to the Great Ones.
Destiny: Importance. Each of us has a marked importance in the Great Scheme of All Things (tm). Those who possess more importance to the Ancient Gods should be granted more respect.
Dream: Messages from the Slumbering Ones. Cthulhu is the master-lord of the Dream Realm. Some Followers are able to tap into the Great One's Thoughts and receive advice and biddings from the Great One directly. These followers should be highly revered, for Cthulhu has chosen them above the rest to hear his biddings.
Node: Temple. Sometimes one will encounter areas which have garnered the attention of the Elder Gods, and these areas are often rich with fragments and mystickal power. Keep these areas sacred and secret. Many are the despoilers that would drain these temples for their own uses!