By Colin Chapman (942777u@merkland.rgu.ac.uk)
Yet he remains, and roams still, a reminder of ancient times to both Changeling and Garou. Cu Sith is a hound as large as a bullock, with a dark and glaucous coat of fur, his tail long and braided.
Neither evil or social, unfathomable and cunning, he keeps his own council. He speaks with no-one.
He should be played as mysterious and evasive, but has been known to appear and aid Garou and Changelings in dire need, only to slip away again and vanish.
Charms: Materialise (Power Cost:32; Str 6, Dex 6, Sta 6, Alertness 5, Brawl 4, Dodge 4, Stealth 5, Bite: Str + 1, Diff. 5, Health: 10), Airt Sense, Reform, Grasp the Beyond (as the gift), Blissful Ignorance (as the gift).
Cu Sith can always enter the Arcadia Gateway.
Health: OK, OK, -1, -1, -1, -2, -2, -2, -5, -5
Attributes: Str 6, Dex 6, Sta 6, Per 3, Int 3, Wits 4
Abilities: Alertness 5, Brawl 4, Dodge 4, Stealth 5
Powers:
Passage to Arcadia: Cu Sith can always enter Arcadia and the Arcadia Gateway. He may take one being with him if he so desires for the cost of 1 Glamour point).
Unseen Presence: By spending 1 Glamour point he can move completely unseen and unheard for a scene.