| Power | Explanation |
| Berserker:(3) | Biotech adrenalin/steroids |
| Chameleon:(2-3) | Biotech skin |
| Claw/Fang/Horn:(3/5/7) | Animal DNA |
| Darksight:(2) | Animal DNA |
| Exoskeleton:(2) | Crustacean DNA |
| Extra Speed:(3/6) | Amphetamines and other drugs |
| Hide of the Wyrm:(2 per) | Thick skinned |
| Mega Attribute:(3 per) | Steroids, 'smart' drugs, etc |
| Numbing:(3) | Drugs |
| Prolonged Life:(4) | Drugs |
| Regeneration:(5) | High metabolism |
| Succubi's veil:(6) | Pheremones |
| Power | Explanation |
| Body Barbs:(2-10) | Cybernetic implants |
| Claw/Fang/Horn:(3/5/7) | Cybernetic implants |
| Cybersences:(3) | Cyber eyes/ears (level 2 glass walker) |
| Darksight:(2) | Cyber eyes |
| Exoskeleton:(2) | Cyber implant |
| Extra Limbs:(3) | Cybernetic |
| Extra Speed:(3/6) | Cyborg speed (wheels, etc) |
| Hazardous Breath: | Cyber weapons |
| Hide of the Wyrm:(2 per) | Armor |
| Jam Technology:(3) | Electrical interference (level 2 homid) |
| Lashing Tail:(3) | Cyber implant |
| Mega Attribute:(3 per) | Cyber limbs/implants |
| Numbing:(3) | Cybernetic |
| Regeneration:(5) | Nano tech repair systems |
| Skittersight:(2) | Cyber eye drone |
| Wall walking:(4) | Cyber fingers and toes |
| Water Breathing:(2/5) | Cybernetic gill or air tank |
| Wings:(3/5) | Jet pack |
| *Addiction:(1-5) | Addicted to drugs (steroids, metabolism boosters) |
| Atrophy: | Loss of Dex from cyber limbs, etc. |
| Brainwashed:(3) | Very common |
| #Breakdown:(4) | Any botched activation roll renders the power nonfunctional. The power will not function again until repaired. |
| Derangement:(3/2/1) | Drug related or cyber shock |
| Disintegration:(6) | Power is harmful to system |
| Doomed:(1-5) | Metabolism too fast/transplant incompatible |
| Inner Volcano:(5) | Metabolism too fast/Power plant heats up |
| Mental De-evolution: | Drug hampers thought processes |
| Physical Wasting: | Power drains the body's reserves |
| Special Diet:(3) | Special cyber supplements available only from maker |
| Ugly As Sin:(1) | Hideous or cyborg looks |
| #Walking Bomb:(5) | Very common for cybernetics |
*D.N.A. Fomor only
#Cyber-Tech Fomor only
Description: Pumped full of artificial adrenaline and amphetamine compounds. Body metabolism increased to an inhuman level.
Powers and Taints: 2 levels extra speed (+6), Regeneration (+5), Numbing (+3), Addiction: daily drug dosage (-4), Inner Volcano (-5), Doomed: 3 years (-2), Phagomania: Always hungry (-3)
Super Guy
Description: Very Heavy Doses of experimental steroids.
Powers and Taints: Mega Strength: 3 levels (+9), Hide of the Wyrm: 4 soak dice (+4), Addiction: daily drug dosage (-4), Mental De-evolution, Intelligence: Mega Strength based (-3), Derangement: Delusions of Grandeur (-3), Atrophied Wits (-2), Ugly as Sin: thick, pock-marked skin (-1)
Description: Most of the body has been replaced, including arms, legs, cranium, and the torso has been armored.
Power and Taints: Exoskeleton (+2), Hide of the Wyrm: 3 soak dice (+3), Mega Strength: 1 level (+3), Numbing (+3), Cyber Claw (+3), Walking Bomb (-5), Atrophied Perception: No taste or smell (-2), Ugly as Sin (-1), Special Diet: cyborg supplements (-3), Brainwashed (-3)
Wire Head
Description: Cybernetic Eyes, Micro-computer, and thin subdermal armor.
Powers and Taints: Cyber Senses (+3), Dark Sight (+3), Skittersight (+2), Mega Intelligence: 1 level (+3), Hide of the Wyrm: 1 soak die (+1), Walking Bomb (-5), Brainwashed (-3), Breakdown: Skittersight (-4)