By Gregory Rowbotham (gard@ats.com.au)
To use this path the thaumaturgist must have equal levels in science and medicine as the path level required. The magus will also need equal levels in BioThaumaturgy. The mystic cyber-tech grafted onto and into the bodies of the subjects will have a techno-mystic quality, i.e. gleaming metal etched with eldritch runes, Words of Power written on gun barrels, clean computer datajacks surrounded by Invocations to spirits of information and communication etc. This is a melding of science and magick; it should always feel that way.
System: Roll Int + Science (Dif 5) Each success gives more information about the machine. Simple mechanical objects, like a toy or a lock would require only one success but a complex device like a computer or internal combustion engine would require more 3-5. With this knowledge the character is able to better repair the device, or build a new one as the plans are in his head. This spell will subtract one from any target number when using this device. Any attempt to pick a mechanical lock after this power has been used on it will subtract 2 from the roll. Also any attempt to destroy a device after the use of this power will also have 2 subtracted from the difficulty as the caster knows where to strike, plant the explosives etc. This power takes merely seconds and physical contact with the subject to perform.
System: Roll Wits + Science (Dif 7) and spend a blood point. Each success repairs one point of damage to the device. If the device is fully ruined but all the parts are still in existence, albeit in a damaged state, then the thaumaturgist is able to totally fix the machine. The number of successes for the repair job is based on the complexity of the item.
Successes | Complexity |
1 | Simple lock, lever or electrical switch |
2 | Simple machine (Windmill, simple electronics (games)) |
3 | Moderately complex machine (steam engine, electrical appliance) |
4 | Complex machine (Combustion Engine, Computer) |
5 | Unearthly machine (super/alien tech) |
The caster must first surround the device in a mystic circle. This may limit the size of the machine the thaumaturgist can repair. Once the circle is drawn and the correct invocation uttered the repair work takes an hour to complete. This is because the magick is fixing the machine and not the caster per se. It may take longer if the device is very big as the caster will have to travel around the device and repair points. Note: This is to fix one device that has a specific function. To fully repair a technocrat VoidShip, for example, would require the thaumaturgist to first understand the ship, second, surround it in a circle and third, cast the spell for each broken component. The caster is also able to change the shape of a device or miniaturize it, not merely repair. This opens up a whole new range of possibilities. Each success halves the device's size.
System: Roll Int + Science (Dif 8) and spend a blood point. For each success the caster is able to augment the animal's attributes, or give it new skills or give it an ability that mere biothaumaturgy cannot give, (e.g. listen to the radio bands, fire bullets etc). This augmentation will be in the form of attached and/or imbedded technology. It is up to the ST to decide how many successes are required to meld certain devices to certain animals. The bigger and more complex the device is in comparison to the animal the more successes will be required. The caster can quite simply meld an ordinary piece of technology to the animal and it will work, but it will be unsightly and awkward. It would be best for animal and caster for the thaumaturgist to use the second level ability on a device, or merely craft it with mundane tools and skills and shape it to a more economical size. Conjuration can be used in this case but a high number of successes will be needed to make the new cyber-device flawless enough for transplanting. The operation will take a few (1-4) hours but the animal will require a week to recuperate from the damage and to get used to its new parts and abilities.
System: Treat as Augment the Animal but the thaumaturgist can augment human beings as well.
System: Same as Augment the Animal but now it is possible to augment a wide range of supernatural creatures.