By Cloak (cloak@guild.bc.ca
In the first, the sidhe was a young knight, bravely defending his liege and realm from Nunnehi attacks during the period following the Accordance War. It happened one day that he was out on a routine patrol when he spotted a Nunnehi nearby. With his chimeric bow, he shot the Nunnehi and rushed forward to finish the job. Breaking through the bushes, he found he had shot, not a great warrior, but a young nunnehi girl. His arrow had hit her ankle, making it very difficult for her to walk. She looked like one who had never seen a single confrontation in her life and, as he set about trying to set the wound, he asked her what she had been doing. The girl revealed that her father had cast her from the tribe and she was wandering the forest, not sure what to do. She had been a singer and storyteller, and had never prepared for life away from the tribe.
The knight watched her as she told her story and, though he kept telling himself she was the enemy, he could not deny her beauty. He knew he could not return to the freehold with her, so instead he found an area of the forest where she could sleep safely. He came daily to check on her welfare and brought her items necessary for survival. Eventually she was able to walk on her own and at that time she decided to try life in the city. He helped her find a place to live and they continued their friendship which was quickly becoming something else.
Things would not last however. Redcap motlies patrolled the city streets, and had no love for the Nunnehi. When they found one of the noble sidhe had quite an intimate relationship with one, they decided it must end. Attacking one night when the lovers were ... in a compromising position, the redcaps showed the knight what a traitor he had been in many ways that need not be described. Only when the girl was finally dead did the knight manage to break free. Singlehandedly he killed the entire motley. Unfortunately, the banality he gained from this overcame him and he was undone almost instantly.
In the depression that followed Cypier was born.
The second story is the story of a Sidhe countess who had fallen in love with the captain of her guard, a noble troll loyalist. Under her command he fought many battles for the sidhe during the Accordance War. Her force was strong and victorious at every battle. Then things suddenly turned around. The commoners began to win more and more battles. She was losing ground every day. It became evident that there was a mole in her army, and she made her troll captain investigate. He could turn up nothing and her armies weakened still.
When her seer came to her saying that he had uncovered the truth, and the mole was in fact her troll captain, she was devastated, but knew it was true. Her captain was executed and the tide was turned once more. She fought through the Accordance War and relinquished her title at its end. From there she fades from the books, leaving Cypier as her last legacy.
Cypier believes love is for fools and will disrupt it wherever possible. Cypier has even masqueraded as a lover to cultivate the false emotion, just so it could destroy the dreams of its victim. Cypier is well versed in the arts of seduction, manipulation and cultivating insecurity. Cypier enjoys especially interfering in the high society games of the nobles, for there can Cypier cause the most anguish.
Glamour: 7
Banality: 6
Willpower: 6
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated, Dead
Attack: None
Abilities: Empathy: 5, Expression: 3, Seduction: 5, Subterfuge: 4
Materialize: Cypier can actually materialize in the mundane world. To do this Cypier rolls its current Banality (difficulty 7). As long as it gains a success, it materializes in whatever form it is currently assuming. It may change forms while in the mundane world, but at the cost of two points of glamour. If the roll botches, not only does Cypier not materialize, but it loses a point of Glamour. Any tens rolled gain Cypier a point of Banality. The materialization lasts until Cypier decides to leave the mundane world.