By Andrew Besuden (bobcat68@sprynet.com) for the Nertu
System: No blood or Willpower points may be used. Sense the Shape Changers is automatic.
System: Player must spend blood points equal to half his current stealth level, rounded up.
System: The player rolls Strength + Occult (difficulty 8)
Successes | Strength |
1 | slightly weak chain |
2 | Iron chains |
3 | Steel chains |
4 | Titanium chains |
5 | Diamond-Titanium chains |
The chain is three feet long to begin with but can lengthened or shortened by spending two additional blood points.
System: Spend 2 blood points and roll Dexterity + Occult (Difficulty depends on range). Damage rolls with chains are equal to Character's Strength+1. The player may retract the chains by paying 2 blood points.
System: Spends one blood point and one Willpower point to activate. The claws grow in two turns and deal aggravated damage equal to the character's Strength+2.
(In order to adavance to levels higher than five the charcter must lose one point in Humanity/Path (other restrictions apply as well).)
System: For each two damage, including Aggravated damage, dealt, the character's health level goes down by one.
System: Roll Intelligence + Melee, difficulty Stamina. The number of successes determine the size of the weapon:
Successes | Weapon type | Difficulty | Damage |
1 | Knife | 5 | Strength |
2 | Dagger | 6 | Strength +2 |
3 | Short sword | 6 | Strength +4 |
4 | Long sword | 7 | Strength +5 |
5 | Broad sword | 8 | Strength +8 |
Note: All weapons made in this manner deal aggravated damage. Sword-like weapons are not the only type of weapon made by this discipline.
System: Roll Stealth + Perception (difficulty determined by Storyteller). If you get more than four successes, you completely blend into your surroundings. If you move in any way, Armor of the Chameleon deactivates.
Experience Cost: 10
Description: The Vampire, by means of shadows, can ensnare a character in chains preventing that character from taking any action.
System: Roll Dexterity + Melee (difficulty 8, 6 if the area is full of shadows). The number of successes detemines how many hours the target is immobilized.