By Jean-Philipe Chapleau
The Salubri are very concerned with the lives of humans. The humans, they say, if treated fairly and given the freedom to develop free of the constant manipulation and machinations of our race, will grow in strength and wisdom. This growth can only improve our own lifestyles. Needless to say this ideology tends to make them relatively popular with the Brujah. The Salubri are very social creatures and are usually found in groups, either of their own clan or of others.
The Dark Ages Salubri are usually well-liked by Princes who like the fact that very few Salubri involve themselves heavily in politics. The Salubri also try to improve the lives of the populace. If the population is better-kept, so are the kindred. Very few plagued cities had Salubri in them.
The Salubri also try to take on the form of heroes or models. The Salubri are also great historians, rivaling the knowledge of the Cappadocians in matters of history. They are well-versed in matters of mythology and legends. It is rumored that the Book of Nod was written by Saulot, but was finished by his childers. The Salubri like to tell their tales in public, before a court (be it vampiric or human).
Childer are very important to the Salubri. Sires will usually spend a lot of time explaining vampiric society to their childer and will direct them towards Golconda. However, before Tremere diablerised Saulot, most Salubri sought Golconda but less actively then after the purge of the higher ranks. The Salubri try to send word of the mystical state to all the other clans, but do not force.
The Salubri remember Carthage where they too strived. However they do not hate the Ventrue as much as do the Brujah. The Salubri also helped in setting the Athenian system of democracy. The Salubri do not hold grudges against any clan except the Baali who often work directly against them. The Baali always try to aim most their plots in a way that will arm the Salubri as well.
Although a Clan, the Salubri are still very few. Only in rare cities will there be a large number of them.
The Triclops have excellent blood.
Brujah: The Brujah let the Beast out too often. They only need to focus the actions of the Beast. Help them if you can, or more likely, if they are willing to let you help.
Saulot speaks only of peace. His childe continue his actions. Be kind to them and they will enhance your herd.
Cappadocians: The Graverobbers are great friends to have. However their macabre dealings bring them away from the human. Try to show them the color of life, not the stillness of death.
The Salubri only one side of the picture. They live in faery tales. Let them be and should they keep harrasing you about life, show them the powers of death.
Followers of Set: The snakes only want to corrupt you. Show them your convictions and do not falter before them.
Great targets to corrupt.
Gangrel: The Gangrel are lost animals. Try to bring them to their senses. Have them do things that would strengthen your community, not bring mayhem in it.
The tree-eyes need to be taught a lesson. If they try to steer you away from your goals, open them up and see where their powers of life come from.
Lasombra: The Lasombra are too enmeshed in corrupted politics, both amongst themselves and the humans. Leave them be.
The Salubri can be easily manipulated. Tell them you will do the exact thing they are doing and they will run into the populace, trying to find your contact. Then seize what it is they have and you want.
Malkavian: Pray for them; suffer their madness. Sometimes through madness comes light.
Hey I want a third eye too! Give it to me pleasepleasepleaseplease!
Nosferatu: The Nosferatu are usually very inclined in helping; see past their faces and you will see true beauty.
The Salubri have always been kind to me and my herds. It is only fair that we return the favor.
Ravnos: The Ravnos often come from those same backgrounds as we do. Let them roam free, and hope they do not see anything of value in your domain.
The Salubri have big resources and most even do not bother when you redistribute their possessions.
Toreador: The Toreadors have great vision, but rarely does it serve the populace.
The Salubri care little for art and we care little about them.
Tzimisce: The Fiends make me uncomfortable. Try to prevent them from taking your folks up to their castles; no one ever returns.
The Salubri should see the sun once more, with their third eye where you should not be seeing.
Ventrue: Most Ventrue have a noble art and many are willing to help you, for a price.
Be fair to the Triclops; they will do whatever you ask of them.
Baali: Our clan can only despise them. They defile humanity and make it sink towards bestiality. Destroy them when they are encountered. Call upon all kindred to help you, they are beyond redemption.