By Bloodspark (bloodspark@aol.com)
Darias tried to get to him with rituals and in the process taught him Vicissitude. Thrasher liked the rituals, particularly the one called the Blood Feast (which he has modified to be one of his skater rituals). Jowbrin tried to teach him Thaumaturgy and focus his thoughts on disciplines, but Thrasher did not have the patience for such an involved study; he did however manage to learn dominate from the Tremere. Tallos tried to focus him on pure violence. Thrasher rather liked this, and Tallos became his best friend. Tallos also taught him Obfuscate.
But Thrasher still felt he was alone. K-lin suggested he create a childe, and then he would not be alone. Thrasher insisted that a childe would still be nothing like him. K-lin said she could arrange for that to be untrue. K-lin ordered Jowbrin to work on a ritual that would make Thrasher pass on his personality with his blood. Jowbrin agreed, but warned that there could be dangerous side effects. Using many things some of which were the blood of Rezz and the blood of a captured Fae, he and his childe worked for a long time, and finally came up with a thaumaturgic ritual that would allow Thrasher to pass his personality to any childe he would create. After undergoing the ritual the side effects Jowbrin had spoken of became apparent. Thrasher was now able to pass on his personality by blood, but the ritual caused his personality to magnify itself a hundredfold. Thrasher became the sex-crazed teenage drug doing skater that he was in life but on a vampiric level. His skills on a skateboard also increased even to the point where he can defy gravity by skating on walls and ceilings. His teenage ego and mannerisms also returned magnified a hundredfold. His already low attention span reduced itself to that of a teenager listening to a don't do drugs commercial. Thus we have a skater capable of anything a teenager can come up with and the vampire know-how to do it.
Shortly after the ritual had taken place, Darias began to act very weird. His features took to changing every few minutes and he did not seem remotely like himself. One night Darius was conducting the Vaulderie, when he suddenly turned into a big pile of goo. He then proceeded to absorb everyone present. The only thing that saved Thrasher was his ability to know when it was time to leave. The instant Thrasher saw Darius turn to goo, he Obfuscated and ran away. This is why he currently does not let his childer learn too much Vicissitude. Now Thrasher was alone again; he decide that going back to the Sabbat was suicide if he did not have a pack to take with him, so now he Embraces those he thinks he can turn into good Sabbat members and will only tell them his plans after he has gotten them accepted.
Acid: Gain Auspex 2 and see any Obfuscated person who is of equal or higher Generation, regardless of target's level. Acid is non-addictive, so no roll necessary. They have hallucinations, and developa bad case of paranoia.
Pot: This is a very nasty drug for a Deathskater to take. When they get the munchies whole buildings wake up dead. They gain paranoia, and Fortitude 2 (nothing really hurts when you're stoned) and a guaranteed crash when riding your skateboard, although this can be outgrown as Thrasher skates with ease all times.
Heroin: This drug gives you only sleep and is used in one of Thrashers rituals (see rituals).
XTC, and other aphrodisiacs: This gives the user heightened sexual prowess as well as Presence 1 for the purpose of seduction. However it also gives you the derangement Nymphomania (or the male equivalent). Addiction roll: diff 6, minus Stamina, failure indicates character becomes addicted. A botch indicates overdose and the character falls into torpor.
Steroids: The skaters will seldom take this as it provides no high, but on the rare occasions it provides you with Crimson Rage and Potence 2. Addiction roll: Diff 7 minus Stamina, failure indicates addiction. A botch indicates overdose andthe character gains 3 aggravated from muscle explosion.
Methamphetamines: These will provide you with Celerity 2, Crimson Rage and Paranoia. Addiction roll: diff 7 minus Stamina, 8 for cocaine, 9 for crack. Failure indicates addiction and a botch indicates overdose; the character falls into torpor).
PCP: This will provide you with Potence 2, Fortitude 2 and submissive attitudes. Addiction roll: 7 minus Stamina, failure indicates addiction, botch indicates torpor from overdose.
Flaws: Every skater is addicted to a drug of some kind. They also have egos the size of New York. They are quick to anger when their pride is on the line.
Acid Flipout - mortal: (6 point flaw) This means you were stuck in an acid trip upon Embrace. You have the skater merits and flaws that come with being on acid permanently plus you must choose 3 derangements.
Acid Flipout - kindred: (2 point flaw) This means that after the Embrace you took too much acid and flipped out so hard that you must mentally heal it every night as if it were aggravated damage [1 point]. For further info, see the flaw Permanent Wound in Vampire Revised. Level 4 and up Vicissitude: (6 point flaw) This means you have broken Thrasher's command of no Vicissitude levels more than 3, and you are hunted by any Deathskater who knows you have it. Obviously, this must be taken upon reaching 4th level of Vicissitude, and once done can never be bought off.
Drug Paranoia: (4 point flaw) This means that in life you were afraid of drugs and every time you take a drug as a skater you must make the roll you would make for the acid ritual (including your addiction).
High Tolerance: (5 point merit) This indicates that you have +2 Stamina when making drug rolls.
Note: Blood must enter target's body to have desired effect and any mortals tasting Skater blood will either kill themselves or go catatonic.
The skaters also have their own creation rites. They usually involve an unsuspecting victim rather than one who knows their nature. They would engage the mortal in conversation and attack without warning. Some prefer the casanova way. The skater would engage the victim in sexual acts, and be severely cruel; rape is often the case here. They then drain the victim slowly while engaged. The change happens when the skater completely drains his victim at which point he will send his blood through sexual contact. (this is considered a very funny prank) no matter which way is used to create, the victim is taught on Embrace how to skate and is usually still naked, as the skaters are notorious for ripping off the victim's clothes.
The Heroin ritual only happens when someone important dies, such as a clan member or close friend. It is rather simple; a mortal is tied spread eagle on a bed or alter and is injected with a lethal dose of heroin and left to die. Once the mortal dies the skaters will all drink the dead blood and fall asleep from the heroin, sometimes having dreams of their lost comrade Players must make a roll diff 9 minus Stamina to see if they become addicted. A failure indicates the character has an addiction, while a botch indicates character has overdosed and said character falls into torpor.
The skater version of the Sabbat's Vaulderie is not that different save for that when all the blood is combined it is injected into a mortal. The mortal then goes insane and most of the time tries to kill him/herself but is prevented from doing so. This always results in the mortal going catatonic and then the blood is drained into a vaulderie cup.