Defenestration (version 2)
By Alik S. Widge (alik.s.widge@dartmouth.edu)
Description
Defenestration is the noble and mildly comic art of throwing people out of windows. Characters with the Defenestration discipline are extremely adept at this task, and at higher levels reality itself will bend to accomodate their experiments at making people fly.
* Going Down?
At this level, the only effect is a -1 to all combat difficulties if the attack would cause the target to fall out a window. This power is always active, and no roll need be made.
** Mind That Step
The character is able to rearrange reality slightly so that a convenient roller skate, banananananana peel, pool of grease, or other tripping substance appears suddenly beneath the victim's feet, sending the victim flying out the window. The defenestrator must succeed at a Willpower roll, difficulty 6, and spend a Blood Point to create the object. Objects thus created remain briefly, but will tend to mysteriously vanish if left unattended.
*** A Gentle Nudge
It is now possible to generate a psychic blow to give a target that little bit of extra impetus needed to begin his flight. The power costs one Blood Point and one Willpower point to use, and requires a Wits + Melee roll to strike the target. The blow lands as though delivered by a character of Strength equal to the target's Intelligence.
**** Coincidental Creation
This power allows the creation of a handy window in situations where there are none. There must be a wall capable of supporting the window, and a window may not be created where one already exists. If anyone is looking at the spot where the window will appear besides the defenestrator, the power automatically fails due to disbelief. It is also very hard to push someone through a window they know cannot be there, as with a wall in their own haven. The defenestrator makes a Difficulty 7 Willpower roll and spends two Blood Points, and the window will shimmer into existence if he is successful. The window will vanish after a number of turns equal to the number of successes, or once someone is pushed through it, whichever comes first.
***** Vacuum Window
The defenestrator is now capable of enchanting any window to pull a target towards it. The victim will feel as though he is swept up in a massive wind, although others around him will feel nothing. This may be used on a window created by Level 4 Defenestration for a truly unpleasant experience. The vacuum requires one Willpower point, two Blood Points, and a Willpower roll, Difficulty 8. If successful, the chosen victim will be drawn towards the window with a Strength equal to the defenestrator's Willpower. The defenestrator must concentrate as long as the victim is still in transit, or else the pull will cease and he must reattempt the attack.No Defenestration powers are known beyond the fifth level, as nobody has been silly enough to bother. However, if they existed, they might allow such things as temporarily animate attack windows, windows from which it is impossible to fall, and other such absurdities.