By D. Stairs (fenris@easynet.co.uk)
The Denier are the results of genetic experimentation by the Progenitors, a Convention of the Technocracy. They are shapechanging crossbreeds, melds of spirit, mind and body, forming a new whole. Only 28 of them exists, the only survivors of the purge the Technocracy ordered after their experiments were complete.
Forms: They inherit their fathers' Strength, Stamina and Manipulation and their mothers' Dexterity and Appearance adjustments. Corax-Nuwisha use the most advantageous.
Abilities: 13/9/5 (Knowledges are always tertiary)
Backgrounds: They receive an automatic point of Past Life (tied to their parents), but no other points. They may purchase more with freebies, however.
Gnosis: 4 (They must spend double experience to increase)
Rage: Based on Auspice
Auspice: Roll one die: 1-2 Ragabash, 3-4 Galliard, 5-6 Ahroun, 7-8 Philodox, 9-10 Theurge. Even non-Garou crosses use the werewolf auspices.
Gifts: 3 (Gifts cost double experience points unless with a Pack or Sept)
Renown: 4 (Ronins and Loners earn Renown at 1/3 the rate. Those belong to a pack earn it at 1/2 the rate. Those who belong a Sept earn it at the full rate. The additional point can be placed in whatever category the player wants)
Willpower: As the father's breed or tribe.
Also if either aspect is Bear (regardless of Homid or ursine) then they spend Rage in the way the Bears do. Also if either parent is Mokolé, then they get Archid form characteristics. Also this will mean the Archid form will dominate their mixed form.