DIABLO

By Steven Markley (smarkley@ocean.otr.usm.edu)

(Disclaimer: This race has nothing to do with overplayed fast food commercials.)


Description


Character Creation


Breeds


Forms


Rage

  1. Starting Rage is equal to the results of a d10 roll. Ignore any result under 5 and roll again.
  2. The Rage maximum of a Diablo is equal to 10 plus his Rank, so Rage ratings can be (and often are) above 10. Most Elder Diablo can do little but stay in a dark corner somewhere, curl into a shaking mass of fur and bleed from the gums.
  3. Rage is current x 0.5, rounded down, to raise.
  4. If Diablo know anything, they know Rage and how to apply it. On top of ignoring wound penalties and its other applications, they can use Rage either to gain extra actions (standard) or to get extra Strength dice (like Gurahl). They can use both aspects in the same turn, if they want to. Diablo can spend as many Rage points as they want in a single turn.
  5. Diablo regain a point of Rage whenever something pisses them off. This includes, but is not limited to: insults, the sight of a cat, getting hit in combat, getting swung at in combat, missing an opponent in combat, hitting an opponent and not instantly killing him, pain of any sort, discussions on controversial issues (religion, politics, sports, recipes), not getting laid, having to pee badly, confusion, and having to deal with another living thing. Diablo in Frenzy automatically recover Rage at a rate of one per turn.

  6. Frenzy


    Rank and Renown


    Rank Titles


    Auspices


    Tribes


    Delirium


    Damage and Healing


    Gifts


    New Gifts


    Rites and Rituals


    Totems


    Fetishes and Talens


    Stereotypes